mamboking053
Well-Known Member
We have a beta-spoiler section and I can't imagine why because I've never heard someone vocalize that they wanted to be surprised by what was coming out, and....there rarely is a surprise. Particularly for the events. By the time an event goes live, most people who bothered to look will know everything about it, and those who didn't look will often ask those who did about this or that. In the end, beta-players sort of ruin the game because they pass on their knowledge of it and the event loses any sense of discovery, risk, or challenge because it's merely about how well you followed the steps laid out for you. When this is the case, the event is a non-event. Any excitement to be had seems to be based on the event rewards. I think a few basic concepts of the game should be released so people aren't totally disoriented, but beta gives people too much. At this point, knowing everything about anything released by the game is culture.
I felt that this was what was killing some of the joy in new events the most. Well, that and...
Entitlement. Many people pass or fail an event based on the prize given, and each prize is compared to former prizes. It seems like the idea that you can actually fail has become blasphemous, and that one expects to be guaranteed a full event building for each event. To me, it seemed like a full-event building was sort of like the championship trophy. You don't get one simply because you participated, you get one because you earned it. If you didn't get the highest level prize, you got something. If it gives you 6fp instead of 10, it still gives you more fp than you had. If you want better, prepare yourself to do better in the next event.
The problems I think that are presented with this philosophy is that older players often have cities full of buildings they have won and will often look to replace those buildings with something better. If the event does not offer something better, than there won't be much motivation in playing it outside of stocking up on daily prizes or items to eventually pawn at the Dealer.
The next problem is that more difficulty in events means that the event must have a little more room for error. But this will mean that those who are very good at solving such events will be able to get more prizes from the event. This didn't seem so bad as the amount of prizes the would get should not be so much as to gain a second event building, but I'm just noting it.
In short, I think the current events are basically low-risk, copy/click scenario's that are very hard to fail at except for operator error or a very unfortunate RNG turnout. I didn't like the Patty's event when it was revealed and so didn't bother looking at the guides. But three days after it started, I started to play just for something to do. It was actually pretty fun to figure out the strategy AS I was playing. I'm definitely not getting the full level 2 set, but that doesn't bother me. I'm likely not even going to put the building down in my city because I don't like event sets (high maintenance). But it was fun to play, a change of pace, and yeah, eventually it becomes monotonous, but anything will.
I think the major thing interfering with player satisfaction concerning events is that players view events as a place where they are guaranteed victory and prizes, rather than a place where they have the chance to complete the entire thing and gain prizes. Like in any other game or sport, failure to win the super bowl does not mean the universe short-changed you (sometimes...? I often wonder just how much corruption is in sports. There is a LOT of money riding on it) It just means you have to try harder and everyone cant be the champion. It would be nice if there were things people can have in cities that showed off their exceptional game-play vs everyone always being able to get the complete main prize and it sort of being..meh. Twas easy.
Also. I haven't played the Egyptian settlements, but I'm really looking forward to that battle system. I made a proposal once that said that combat buffs from the city should be removed in order to increase the challenge of combat in certain areas of the game. If GE5 ever becomes a thing, I think this is one of the ways it will actually become at least more of a challenge.
I felt that this was what was killing some of the joy in new events the most. Well, that and...
Entitlement. Many people pass or fail an event based on the prize given, and each prize is compared to former prizes. It seems like the idea that you can actually fail has become blasphemous, and that one expects to be guaranteed a full event building for each event. To me, it seemed like a full-event building was sort of like the championship trophy. You don't get one simply because you participated, you get one because you earned it. If you didn't get the highest level prize, you got something. If it gives you 6fp instead of 10, it still gives you more fp than you had. If you want better, prepare yourself to do better in the next event.
The problems I think that are presented with this philosophy is that older players often have cities full of buildings they have won and will often look to replace those buildings with something better. If the event does not offer something better, than there won't be much motivation in playing it outside of stocking up on daily prizes or items to eventually pawn at the Dealer.
The next problem is that more difficulty in events means that the event must have a little more room for error. But this will mean that those who are very good at solving such events will be able to get more prizes from the event. This didn't seem so bad as the amount of prizes the would get should not be so much as to gain a second event building, but I'm just noting it.
In short, I think the current events are basically low-risk, copy/click scenario's that are very hard to fail at except for operator error or a very unfortunate RNG turnout. I didn't like the Patty's event when it was revealed and so didn't bother looking at the guides. But three days after it started, I started to play just for something to do. It was actually pretty fun to figure out the strategy AS I was playing. I'm definitely not getting the full level 2 set, but that doesn't bother me. I'm likely not even going to put the building down in my city because I don't like event sets (high maintenance). But it was fun to play, a change of pace, and yeah, eventually it becomes monotonous, but anything will.
I think the major thing interfering with player satisfaction concerning events is that players view events as a place where they are guaranteed victory and prizes, rather than a place where they have the chance to complete the entire thing and gain prizes. Like in any other game or sport, failure to win the super bowl does not mean the universe short-changed you (sometimes...? I often wonder just how much corruption is in sports. There is a LOT of money riding on it) It just means you have to try harder and everyone cant be the champion. It would be nice if there were things people can have in cities that showed off their exceptional game-play vs everyone always being able to get the complete main prize and it sort of being..meh. Twas easy.
Also. I haven't played the Egyptian settlements, but I'm really looking forward to that battle system. I made a proposal once that said that combat buffs from the city should be removed in order to increase the challenge of combat in certain areas of the game. If GE5 ever becomes a thing, I think this is one of the ways it will actually become at least more of a challenge.