jsc29
Active Member
I have not fought in GVG, so I have no idea how it works. Total noob here.
In GVG the map is era specific, so players mainly fight in their own era (or maybe one era lower?).
Therefore guilds seem to focus on particular eras. For example, the guild might have a lot of PME and Future players, so they do GVG in PME and Future.
Also, since it requires allocation of guild goods, it seems that normally there needs to be an officer of the guild in the era that is fighting. So, for example, even if a guild has 10 HMA players, if they have no officer in that era, it seems that often a guild will not fight in that era that they have no officer.
What is the typical strategy for how many players are desirable per map/era fought, or does it matter? In other words, is it better to fight in a lot of different eras with a small number of players in each era, or is it better to focus on 1 or 2 eras and try to get as many players as possible into those 1 or 2? Is there an optimal number of players for a particular map/era?
In GVG the map is era specific, so players mainly fight in their own era (or maybe one era lower?).
Therefore guilds seem to focus on particular eras. For example, the guild might have a lot of PME and Future players, so they do GVG in PME and Future.
Also, since it requires allocation of guild goods, it seems that normally there needs to be an officer of the guild in the era that is fighting. So, for example, even if a guild has 10 HMA players, if they have no officer in that era, it seems that often a guild will not fight in that era that they have no officer.
What is the typical strategy for how many players are desirable per map/era fought, or does it matter? In other words, is it better to fight in a lot of different eras with a small number of players in each era, or is it better to focus on 1 or 2 eras and try to get as many players as possible into those 1 or 2? Is there an optimal number of players for a particular map/era?