matthew patton
Member
they seem totally useless
Gameplay trumps realism Every unit in CE has two advantages and two disadvantages.well If you ask me real world we are there. Those assault tanks look like m1 Abrams. the heli looks like an apache. shouldnt the heli be the anti tank weapon
Yes, we all autobattle these days.I do the rogue thing if they have 6 of the same unit. 2 counter units and 6 rogues. Bestides with battlegrounds auto battle rules. Manual battle would take forever
*if your boosts are high enough. (Everybody always leaves that part out. LOL)Use 8 helos and auto battle gbg and Cont Map with ease....
If you always auto battle, they may seem that way to you. They are actually fun to use on manual in the right situations. They can allow you to win many fights without taking damage, or taking minimal damage, if used correctly. As @xivarmy stated, they are the best option to counter Assault Tanks. The multi-hit of the Missile Artillery (not rocket arty) offsets the Reactive Armor of the Assault Tanks. You just have to make sure you either destroy the enemy army with your first turn, or have a unit or two other than the Missile Artillery to finish them off. In CE I mostly used one or two AAVs with Rogues, but if the enemy army didn't have Attack Helicopters but had multiple Assault Tanks, 6 Missile Artillery with a couple of AAVs was very effective.they seem totally useless
Challenging might be a more appropriate word. There are still many players who choose to manually battle and play on the Era-specific maps on the GvG map and knowing these stats on the previous era's units (and what their capabilities are/are not) is one of the most interesting parts of a game, often referred to as learning the "art" of war rather than just choosing the best "Bash-N-Crash" units, pummeling your opponents into smithereens by sheer force of power and uber-high ATTK/ATTK-D.Ok it was much harder back then
As someone who has camped in CE for long periods of time in multiple cities, I can only say that your assessment of CE units is way, way off.Missile artillery is mostly useless. Terrible for attack, terrible for defense with the one attack and die feature. Their biggest use is to wipe the floor with very weak units with the MIRV area effect, but even then you want 1 or 2 other units in case 8 missiles isn't enough to kill everything. I've found that the Assault Tank's Reactive Armor really blunts whatever advantage you're getting from MIRV, because needing three hits to kill tanks unless you get lucky with an AO is too risky for the missiles.
Missiles are fun with players who foolishly use rogues on defense though. If they have no more 3 or 4 units that aren't rogues, I'll take those out with Rail Guns and Rocket Artillery first, then wipe the rogues with a Turturret and missiles. If it's all rogues on defense, MIRV is really fun.
Then again too I'm lazy, and I prefer to just fight through GE and GBG by blindly autobattling with AAVs and rogues unless I have a lot of tanks to fight and I switch to my own tanks. I could probably destroy 2 waves of 16 tanks with an AAV manually, but it would take time I don't like to spend.
My top 5 CE units are as follows:
1: AAV
2: AAV
3: AAV
4: AAV
5: Assault Tank
With a big enough attack bonus, 1 AAV and 7 rogues easily wipes the map against anything on autobattle. Contact! is one of the best unit abilities in the game, and AAVs combine it with speed and mobility. There are few cases where you want to switch to tanks, usually against other tanks because tanks have an advantage against AAVs and can soak damage. Interestingly enough, missiles are actually a little dangerous to the AAV + Rogue combo if they hit the AAV with enough MIRVs on the first turn, but that's also the result of relying a little too heavily on the AI in autobattle.
Strike Teams are okay, but if you don't have enough forests on your map, the Rapid Deployment can be really good at getting them killed. They're basically an upgraded Paratrooper from ME that's a light unit instead of ranged.
Attack Helicopters aren't as good as they could be, because while they have Flying, their counterpart artillery unit is the Missile Artillery. In addition, their advantage is only aganst Strike Team, AAVs have a bigger bonus vs. Strike Teams, and AAVs eat Helicopters for breakfast. It's fun to send 1 helicopter in against 8 missiles though.
Champions have become a joke too in most ages. I dumped my Retreat back into my inventory. Don't need them, and I win plenty from GE/DCs/events anyway.
Ah, so you don't actually like playing the game. Got it. Don't know why you bothered responding to this thread since you don't actually fight anymore. You have no way of knowing the relative strengths and weaknesses of units if all you do is auto battle for speed.I don't like spending more time on the game then have to so I'm going to go with easy autobattles where I can for the simple speed. I'm not spending the extra time to swap units out or fight manual when there's no risk. I've got better things to do.
You've been playing for what, 7 years? Bunch of towns, none beyond SAM, none beyond 90K points, none beyond 39K battles, no guild participation. Hardly a curriculum vitae worthy of tossing grenades at another player. From the look of things, you don't much like playing the game either.Ah, so you don't actually like playing the game. Got it. Don't know why you bothered responding to this thread since you don't actually fight anymore. You have no way of knowing the relative strengths and weaknesses of units if all you do is auto battle for speed.
A) 8 years.You've been playing for what, 7 years? Bunch of towns, none beyond SAM, none beyond 90K points, none beyond 39K battles, no guild participation. Hardly a curriculum vitae worthy of tossing grenades at another player. From the look of things, you don't much like playing the game either.