Have you ever wanted to devise a "fair" way of determining which of your friends are useful and which are just taking up space on your friends bar? I've come up with a system, using Excel, which allows me to easily view how often I've been allowed to visit each of my friends' taverns vs. which taverns' doors remain consistently shut to me for days on-end. I can even determine the reason behind why those doors are shut and surmise whether or not it's "fair" for me to keep them on as a friend or let them go in favor of keeping a spot open for a new friend from whom I will be more likely to benefit. Besides, this is the underlying reason for the tavern/friends system, anyway, right? Having a bunch of dead weight on your friends list isn't doing you any good, and even though YOU may have used up your 80 invitations (I know I have) a new player, looking for the advice of someone who's been around for a while will benefit from being on your list. Here's how it works: Step 1: Set-up. This is the most time-consuming and frustrating part, but it's also pretty enlightening. In Excel, Simply make a list in the first column of your friends. While you're going through, in the second column, you're going to automatically assign some points to them (more on that in a moment) so you need to go into every tavern. Take a look at their table cloths to determine which they have and assign points this way: No table cloth=8 points Simple tablecloth=3 points Tavern tablecoth=2 points Floral tablecloth=1 point Burgundy tablecloth=0 points To assign the points, simply put the number in the box in the first column which will be longer than any of the names (probably "C) Now you're going to need to see what all the points ad up to and keep a running tally. I'm not a "pro" at Excel, so if there's an easier way of doing it and someone can tell me, I wouldn't be offended, but what I did was to highlight every line to the edge, out to about "x" and click on the "autosum" tool on the top. With 140 friends, this is time-consuming and tedious, but it really pays off in the end. You'll see the corresponding numbers show up with their initially-assigned points, and this will help you when you're keeping track of them over the course of the next few days. Step 2: Implementation Now you're ready to begin Across the top, I like to keep a notation of the date and time so I can get an idea as to how often I'm checking. It really helps when I'm considering dropping a friend and I see that I haven't been able to enter his/her tavern because I've "still been sitting here" for a week straight. The next part is, of course, to check the taverns, one-by-one and visit the ones you can. The ones you can't visit, hover your mouse over the chair to determine the cause. If I'm still sitting there, I give 2 points, and if the tavern is full, I give 1. I do it this way because I honestly don't think that it should be up to me to govern how much or how often any other player should play his or her game. If he only wants to play every couple of days and his table gets full, OK. But if it stays full and I can't ever get in, we have a problem. Maybe he's a regular player, but he's just gone on vacation. That's OK too. He should be back in plenty of time to clear his table and let me in before he gets enough points to be cleared from my friends bar. And honestly, who can fault someone for being popular and having a lot of friends on their list? We can only have 16 chairs, after-all, right? Now, if I'm sitting in a tavern for day after day and I can't re-visit it because the player simply isn't clearing the table, that tells me that he or she just isn't playing and is dead weight and needs to be gotten rid of. When a player reaches 20 points, I clear them. I keep five spots on my friends list open because five is just a nice, round number and now I can always accept new invitations from eager new players or from opponents I've met on the battlefield whose respect I've earned. Well, there's my idea. Post here if you like it/use it/what your experience with it is. Cheers!