Made no assumptions? Then what do you callNothing I connected was done so incorrectly, and if you think so be specific. I made no assumptions. You stated yourself that cost was the determining factor because you spent most of your coins on FPs to fulfill event quests. That is a you problem, not a game problem.
This must be an assumption, because I do not see where I said "I had used up my coins buying fp".you were the one who stated that your reason was because you had used up your coins buying FPs for event quests.
What I did say wasNice try, though.
which was a regards to the statementAgree it is easier to get coins and supplies than trade coins. As for having plenty of coins and supplies (especially coins), the number of coins required to buy fp for event quests is getting really high (for me; and I only buy them during events), and based on the number required per event is only going to keep climbing.
Item is more useful to sell in the AD. Plenty of coins and supplies. Easier to get than trade coins.
because you have made assumptions and taken the replies out of context. The reasons are though stated in the original post. Though I do agree that saving coins and supplies could be considered a benefit of this idea, it was not realized during the conception of the idea. Notice the first time coins was in the third post (a reply to the second post) and not in the idea. Furthermore there is no mention of me not having enough coins in any city I have or have started.That directly contradicts what you've said.
I have started an abandoned many cities over the past 4 years. It is only in the past 2 years that I have decided to keep a city. I still start and abandon cities to try actually put the rubber on the road on different strategies and variations of strategies. Talk is cheap and ideas on paper are just that. Trying and testing an idea is where you see how it really affects the game. Just recently I started a city just to see what it took build an arc as the first (technical third, after Oracle and Zeus) great building and bring it to level 80.Disagree 100%. How long has it been since you started a new city? I have started new cities at least every few months since I started playing 6 years ago. The days of worrying about coins or supplies past the first week are long gone unless someone completely and totally doesn't understand the game. I can see how you would not realize that if you haven't started a city in a while, but the game at the beginning is miles away from what it was when we first started playing. Not to mention that we did not have the AD back then, which means that this idea's time was actually back then and not now. Meaning that back then the only use for Build menu buildings in your inventory was to build for use or build to sell, there was no other option. Now there is a better option. You barter them in the AD to enable you to buy buildings and items that are more useful for your city. That is so much a better option than building them to sell in order to save a few coins and/or supplies that I can't believe someone as well versed in this game as you would think this was a good idea.
I will now state for the first time in this thread, I do not and have never had a problem with coins or supplies in any city.