so nobody gonna play gbg anymore? great idea!
Why would nobody play? I can get to 90 attrition a day with out losing troops.
The problem is lower guilds can't benefit from buildings that reduce attrition while top guilds can smash them down with no impact to their treasury.
... It takes me about 600 fights and 4 hours of pressing the same 3 buttons... but I get to 90 attrition a day... and thats the problem... it takes me 4 hours... of . .... the ... same ... freaking button.
If they got rid of the attrition reduce buildings .... or even all buildings at that, the gbg will progress slower yes... however smaller guilds will have a chance to team up on the large guilds.... as it stands right now ... we just own the map and smash all the small guilds and keep the grid locked. They have no chance.... you remove our buildings and actully cap our attrition and it will give them a better chance.
.... its gotten so bad that there are days that I just dont have anything to attack because the grid is locked up and can't even get to my easy 90 daily
Its one thing if a low guildie player can only get to 30 attrition with 50 battles, but i can do 90 with 600 battles. ... the ratio is just messed up which is causing us to roflstomp them
They remove the attrition reduction buildings, and the low player would still get 30 battles and I would only then get 90... Large guilds will still be powerfull... (3x as powerfull. ratio of 30:90) compared to what i currently experience (which is 12x as powerfull. ratio 50:600 )
It fix's the burn out of top players having to spend 4-5 hours pressing the same 3 buttons over and over and over and over and over and over and over again, and it fix's the HUGE difference between guilds ability to battle.
The center map should be the most volatile squares and should change hands the most, however in my experience its the squares right next to the other guilds base. If they remove buildings we would save the attrition that we have available to battle the center as their worth more and leave the sides alone - which will also prevent us from trapping other guilds in their own base for hours/days on end. Currently it takes us less attrition (due to surrounding buildings) to lock a lowbie guild into their base then it does for them to fight and get out of our gridlock. ... which keeps the center safe for us.