A flip side to wanting to change GbG is for the person who is unhappy with How their Guild functions in GbG to change Guilds. Leave the Guild you are unable to do well in and join one that can do well playing GbG.
IMO all the top Guilds are top Guilds because people who want to win left lesser Guilds to go to Guilds that perform better in GbG and/or GvG. I have move up repeatedly to better Guilds as my skills improved. Better 1.9 better play, better friendships, better help. I can finally say I may be able to settle in.
Sticking to a Guild out of loyalty even if it is not managing well.? Professional athletes move up. they do not join the local team and say "gee we are not able to compete with the top pro team.. so the rule should be changed" ??? NO they move to a team that can win. Naturally that is if they are actually good enough to win too.
An aside: Every Guild is different. Different attitude, different kind of people, different way they work together. Finding a great Guild is a challenge. and worth searching for. Like a sports team, sometimes a person just is not a good fit. but that mismatch may have nothing to do with their innate skills, just not the same sort of vibe/attitude as the Guild. So do not give up, get out there and look around. When you find a Guild you really connect with you will be happy.
Thank you for this response. It really helps outline the problem with GBG. You appear to be looking at a single player that performs at a particular level instead all the players that perform at different levels.
All of the players that want to compete and do well can fit in to the few teams that are equally competitive. With that professional sports, as did Inno, created leagues. With that the second half of the openeing statement is addressed and players of different calibers can find a matching guild.
Professional sports have their equivalent of diamond, platinum, gold, silver, and copper. The issue at point is the fact there is not a single professional 'platinum' team scheduled to play against a 'diamond' team. If you are in to MLB, at no time in the Major League Baseball season is a major league team scheduled to play a AAA team. In FIA, at no time is a current go-kart driver scheduled to drive a F1 car. Yet Inno schedules these games. At no time is the most winning high school football team pitted against an NFL team, just because the high school team won a lot of games. Yet, Inno does.
So there is the problem with the league system, or more specifically with the math and method behind advancing from league to league.
Both can easily be managed with a bit of foresight or diplomacy.
Diplomacy = Alliances = The root of the other problem
Who is demoralized? I've been in three Guild that bounced between Platinum and Diamond. No demoralization. We get whupped we dust ourselves off and go at it again.
Maybe I've been lucky in those Guilds?
As noted above: It ain't INNO's job to make sure a Guild has good morale, it's Guild Leadership's job.
How would motivate a high school football team to compete to win against a professional (paid pro-athlete) team? Beyond the who-rah of being there you know you are going to lose. If the trip took 11 days to complete would you still go? Would you still be motivated? I think not.
You have also agreed that platinum level guilds advance to diamond, have little to no chance to compete and "get whupped". As I have said many times, I am not advocating the system be updated such that anyone guild will win but updated such that any guild selected (one problem) can win (both against guilds of equal strength and without the other guilds teaming against one or a few guilds).
With that said the two questions at the top of the list are:
1. How to stop the alliances from forming in GBG to make it a true open battle ground.
2. How to better define the leagues or the members of the leagues, including the mechanism of promotion and demotion between the leagues.