wolfhoundtoo
Well-Known Member
How will that help?
Didn’t say remove the breakDaily competition GBG without even the four day break? No Thank You! LOL
Yeah, I don't think those are the people coming here to complain. Those guilds won't even get to Diamond. And the people that join them wouldn't be bothered to come here to complain, even if they knew how, which they probably don't. Maybe there should be a GBG version for those with a real life, and then let the full time gamers stay in the present GBG and make checkerboards to their heart's content.People that are not in the top guilds do not realize the work and the politics necessary to get and stay there. If a casual player doesn't like GbG then just don't play it. If you don't have a constant recruiting drive and basically 24/7 GbG running in your guild then you will get cornered every season. I see piles of guilds popping up with "low requirements and everyone accepted" these are the guilds that will be homebased in GbG. That is the nature of that part of the game.
the GBG competition is points based.How will that help?
Yeah, I don't think those are the people coming here to complain. Those guilds won't even get to Diamond. And the people that join them wouldn't be bothered to come here to complain, even if they knew how, which they probably don't. Maybe there should be a GBG version for those with a real life, and then let the full time gamers stay in the present GBG and make checkerboards to their heart's content.
You have no way of knowing if that's true. And the relatively ease of acquiring Diamonds these days kind of contradicts your point. 24/7 players would have plenty of time to take advantage of all the free ways to get Diamonds, while the more part time players would be more likely to have to buy them. In any case, revenue is for Inno to worry about, we're discussing what is good for the player base here. And the present GBG system is only good for a very small part of the player base.The 24/7 players are a huge revenue stream for Inno and there is no reason to throw that away.
If that were true then they would have changed it don't you think ?You have no way of knowing if that's true. And the relatively ease of acquiring Diamonds these days kind of contradicts your point. 24/7 players would have plenty of time to take advantage of all the free ways to get Diamonds, while the more part time players would be more likely to have to buy them. In any case, revenue is for Inno to worry about, we're discussing what is good for the player base here. And the present GBG system is only good for a very small part of the player base.
Not as long as the part time players are still buying Diamonds. Neither you nor I nor anyone here knows where Inno gets its revenue from (other than just players in general), so speculation on which players buy more is just that...speculation. And speculation on player spending just muddies the water and adds nothing to the discussion.If that were true then they would have changed it don't you think ?
That depends on whether Inno believes changing it would have a worse adverse effect than keeping it as is.If that were true then they would have changed it don't you think ?
That depends on whether Inno believes changing it would have a worse adverse effect than keeping it as is.
GBG was created as a separate thing from GvG because with the amount of work needed to port it over they decided they might as well just redesign something from scratch. Likewise I don't expect Inno to be making major changes to GBG for the exact same reason. If there's too many major changes, aside from potentially introduces bugs or design inconsistencies the more you fiddle with it, there comes a point where they might as well just scrap GBG and replace it with an entirely new version that hopefully addresses the flaws of GBG
Remember originally the league matchups when you have 9+ Guilds with the same LP were random among the same LP matchups. Then it was changed to Guild ID. Then changed back to random.
The easiest way to catch up to long time players is GBG purely because it's technically available all day with the only real constraint being your ability to keep attacking a province. The biggest complaints from new players effectively amount to looking at long time players and wanting to catch up to their progress. There are of course problems within that because the flipside is you can get pinned down and locked at your HQ
" Yeah, I don't think those are the people coming here to complain. Those guilds won't even get to Diamond. And the people that join them wouldn't be bothered to come here to complain, even if they knew how, which they probably don't. Maybe there should be a GBG version for those with a real life, and then let the full time gamers stay in the present GBG and make checkerboards to their heart's content. "Not as long as the part time players are still buying Diamonds. Neither you nor I nor anyone here knows where Inno gets its revenue from (other than just players in general), so speculation on which players buy more is just that...speculation. And speculation on player spending just muddies the water and adds nothing to the discussion.
You know what? I would like to see that implemented as a test run and just see how that shakes things up. It'd definitely make it harder to defend the center if you have an opponent that's fast enough. Would probably also make the Ring 4 sectors even less likely to be attacked by Guilds outside of the Guild that is touching the Ring 4 sectors as they'd have to maneuver behind their HQ to reach themHave the HQs on ring 3 , problem solved
About the same as implying that Inno should only care about the 24/7 players. Your statement claiming that they spend more money has nothing to do with whether GBG is broken or not, nor does it add to a discussion of possible changes that would make it enjoyable for a larger percentage of players. It in fact sidesteps the whole discussion. This is supposed to be a free to play game, that's what it's advertised as. To then imply that all decisions should be based solely on who spends the most money, as you did, contradicts the broad appeal of this game. An appeal that gets narrower every time they add something like GBG that ends up catering to a very few and ignoring the many.Insulting the always on players is helping the discussion how exactly ?
Do you really think that FOE is "supposed to be a free to play game"? INNO is a business and the business of business is to generate profits for the owners. I think that INNO merely tolerates F2P players while engaged in developing tactics that will convert these F2P players to diamond buyers. While it may be possible to get to end game without buying a single diamond I am convinced that INNO understands addiction and knows that some percentage of players that start out as F2P will start buying diamonds in order to accelerate their city's growth. "Broad appeal"?? I don't recall seeing any official statistics regarding the percentage of players that are F2P so "broad appeal" is speculative.This is supposed to be a free to play game, that's what it's advertised as. To then imply that all decisions should be based solely on who spends the most money, as you did, contradicts the broad appeal of this game. An appeal that gets narrower every time they add something like GBG that ends up catering to a very few and ignoring the many.
Talk about adding nothing to the discussion. What does any of this post have to do with GBG? Nothing, that's what.Do you really think that FOE is "supposed to be a free to play game"? INNO is a business and the business of business is to generate profits for the owners. I think that INNO merely tolerates F2P players while engaged in developing tactics that will convert these F2P players to diamond buyers. While it may be possible to get to end game without buying a single diamond I am convinced that INNO understands addiction and knows that some percentage of players that start out as F2P will start buying diamonds in order to accelerate their city's growth. "Broad appeal"?? I don't recall seeing any official statistics regarding the percentage of players that are F2P so "broad appeal" is speculative.
Just responding to your post.Talk about adding nothing to the discussion. What does any of this post have to do with GBG? Nothing, that's what.