I'm reaching a stage where I have several completed prints for GB and I'm struggling to figure out which are the best to build and keep. Right now, I have Oracle, LOA, Zeus, and TOB built and have prints for Colo, ND, and HS. Will soon have TOR and COA prints as well and moving forward with many others as well. I'm at HMA now and focus more on building and production rather than fighting (though I do fight in GE).
I've searched through this forum extensively to learn the relative pros and cons of the different GB, but have not found any good discussions on this. Only comments as part of other threads. In general, people seem to hate Colo and ND among the earlier buildings, as well as the Space Needle. I definitely want TOA as I do GE as much as possible and HS looks like a good choice though its big.
Anyone who can point me to a good thread discussing GB's relative strengths and weaknesses (the tables are just to dense for me to work through, or perhaps I'm too dense). Thanks!
As others have stated, it really boils down to what your play style and goals are.
Based on what you've shared I'll do my best to give you some pros and cons.
ToR: If your focus is buildings and productions, ToR will take a lot of space away from you fitting in more buildings. I would only recommend build ToR if you intend to do GE on a regular basis and clear through GE3 every week. GE4 would be optimal to maximize the amount of relics you can pull. Look up the prizes you can get from relics to pinpoint if enough of them look appetizing enough to sacrifice the space.
Pros: Augments GE income & does not require heavy FP investment.
Cons: Big footprint & relies on RNG.
CoA: If you intend to fight regularly in C-map, your hood or GE, then this is a must to build. If your intent is to be a trader, good producer and negotiator, don't bother with the land investment. The secondary benefit of coin production won't help you much in HMA RQs unless you power it up to lvl10. Even then, it may almost knock out one RQ per 24hr period.
Pros: Part of the Trinity of ATK GBs.
Cons: Meh secondary.
HS: Big land investment and FP investment to make it 'good'. It's adequate, but it may behoove you to skip it to focus on a CdM or Alcatraz depending on your goals and resources. Alcatraz is a bigger footprint, but will handle/replace your happiness that HS provides and provide you with free rogues once you obtain a RH. Traz and the CdM are the caps for most GE4 clearing people. Infinite rogues plus big ATK% = ability to full clear GE with military. May not be needed if you stick to GE3. If you can handle your happiness with an event cultural building, OoD and roads, it may be fine to skip HS in regards to happiness. The FP from HS is an okay secondary benefit, but be wary of investing heavily in the HS if you will replace it later. If your focus is goods:
Frauenkirche of Dresden has happy & goods and
St. Mark's Basilica has goods & Coin boost. Personally: I built an HS, leveled it up to give me 2 FP a day and deleted it later once I got my Traz (Both were not feasible due to footprints and my goals). Just be ready to do the same depending on your GB and land space priorities.
Pros: Happy & okay secondary
Cons: BIG footprint.
Colo = bad because big footprint, poor medal/happy per square ratio and better options to work towards for all play styles. Only build for aesthetics or trolling.
ND = bad because not worth the footprint or the investment. Much better options for happy & supplies for all play styles. Only build for aesthetics.
Space Needle = bad for the same reason as ND. Except for coins instead of supplies.
Apologies that a lot of mine is covering the same ground as others. Hopefully the reiterations help you solidify.