OK.....Now you are giving me good advice. Can you please tell me more about this system with the GB? I would love to hear more about this.
The placement of Great Buildings in your city that produce goods can completely eliminate the need for goods buildings all the way up to Progressive Era. After that, hopefully a player would have enough special/event buildings that give out goods to take care of their needs. I know all my cities that are past Bronze Age rely solely on GBs and/or special/event buildings, along with Recurring Quests, to meet all my goods needs. In fact, my Future Era city produces enough goods this way that I can sell goods for the Arc without ever having a Future Era goods building. These are some of the GBs that produce goods as one of the main benefits: Tower of Babel, Lighthouse of Alexandria (also boosts supply production), St Mark's Basilica (also boosts coin production), Frauenkirche of Dresden, Royal Albert Hall (also boosts supply production), and finally the new Galata Tower (which also reduces the chance of being plundered). There are a few others in higher ages, but that is the list of goods producing GBs up through Industrial Age. The Galata Tower, Babel, Lighthouse and Dresden have the smallest footprints out of those, and I highly recommend newer players getting at least the Babel and Lighthouse before getting out of Iron Age and the early protection from being plundered.
The best way for new players to get the Blueprints for these is to "guild hop". This is the practice of joining a guild, aiding everyone, then leaving that guild and joining another. Rinse and repeat for as long and as often as you can stand to and you will eventually end up with enough BPs to build the early GBs. The unseen benfit of having goods producing GBs is that they will randomly produce any one of the 5 current era goods each time. This means that with patience you may never have to worry about trading for goods to fill your city's needs.
I am a few months in so by definition....not new. However, INNO is terrible about showing new players the little stuff that all of you have told me about in this thread.
I do not disagree with this at all. However, this hasn't changed since FoE's beginning. I don't condemn anyone for not knowing everything from the start.
"New-Semi New" players do not know as much as you think they do in the beginning of this game. You assume I should have known this already. smh
Actually I was just clarifying that brand new players don't have to deal with being attacked right out of the gate. And I try not to assume w hat players who find themselves in a situation like yours know or don't know. So sometimes I come across as condescending when I'm merely trying to explain as fully as I can in case the person I'm talking to doesn't know as much as I may think.