DeletedUser4770
Please place any comments, changes, or suggestions to the Wiki here. We appreciate your feedback.
The Forge of Empires Team
The Forge of Empires Team
I fine the existing 3rd party wiki to be pretty clogged up with ads, and also there are mistakes that don't seem to get corrected.What advantages will this offer over the already-existing wikia?
The Vitruvian Man is a special building, which was given as a promotional registration reward for a period of time in 2013. During a "Da Vinci's Demons" event in Italy, sponsored by InnoGames, fans could register for Forge of Empires via a special link and receive Vitruvian Man.
The Vitruvian Man provides happiness. When the Vitruvian Man is polished its output of happiness is doubled for 12 hours.
The Vitruvian Man does not require any road connection.
On our own forum, here are the troop point values for each unit.I am missing the calculation of points in battles:
How much does a specific troop add to points when killed?
What factors exist and how do they improve battle-points?
In what way does the first wave count to the points in a two-wave battle in GE?
Thanx.
It only has that flaw in the rare case where an imbalenced neighborhood is created. I say rare because from my experience, and talking with others, it doesn't occur that often, but there is a strong case of observer bias, because when it does happen (and it does) it tends to be very noticed.
Yes, I think the game would be better if neighborhood algorithm was adjusted so that the worse cases of this didn't happen. If after every shuffle, no neighborhood had more than a limited age span in it. (I think a bit of a span is useful, 2-3 ages at least, but the big ranges are what seems to cause the most problems). I don't know if some of this is intentional, or just that the Inno programmers haven't been able to fix it for some reason (I hope the latter).