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Will Inno ever fix the Attrition problem?

I played a copycat version of GBG by a different company, that had no timer.

It was so much harder to defend without that hard-coded block, because the top Guild had the resources to beach everyone else and was on much more frequently than everyone else. Every time I logged on the top Guild that spent the most had captured everything we or any other Guild had worked on. And from memory there were probably double the amount of Guilds for them to beach than we have here, across a map many times larger than Inno uses.

If Inno did the same thing, you wouldn’t have it any easier to defend your sectors. You’d just be increasing your requirements to stay online, and by extension increasing the requirements for raising your city stats, having a fast internet connection and a large participant pool in your Guild

The only way you’re going to fix a power discrepancy is by finding something that equalises. But you’ll probably never find one that works (longterm) due to the very nature of a Free-to-Play game. Every time you fix the problem the next increase in a players city stats unfixes it, and without change over time you’re never going to retain player attention. Which naturally requires some degree of powercreep which creates gaps between Guild power that gets wider the longer a game exists
Inno doesn't know their own client base. The guild that I was in prior to going solo had 9 very wealthy individuals in it. Dropping $500 worth of diamonds on a season is nothing to a lot of players. I get called an idiot for dropping 22K on this game but everything needs to be taken into perspective. Many are retired and this game is their social life. The P2W and the F2P live in different worlds but we both need each other to keep the game alive.
 
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This is how talented the "developers" are. They run a script that makes a "value added" (you pay) ad. This is blind and a percentage of "sales groups" they made for distribution and these in turn are run on a timer. The poorly written code that incorrectly displays "8 X 500% coin boost potions" is another example of stellar talent. They are basically pushing an ad to me for 1000 diamonds for $109.

Csf.JPGCoins3.JPGCoins4.JPG
 
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Willy has been schooled on that "suggestion" numerous times. It's like Communism; looks great on paper (for some) but not so great when applied to the real world (for the majority).

While I might agree with you on communism, diamond rushing the unlock times on adjacent GBG zones has never been tried. If I had a mind I might argue that the idea is the antithesis of your thoughts and allows any player/guild the freedom to play how they want.
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This is how talented the "developers" are. They run a script that make a "value added" (you pay) ad. This is blind and a percentage of "sales groups" they made for distribution and these in turn are run on a timer. The poorly written code that incorrectly displays "8 X 500% coin boost potions" is another example of stellar talent. They are basically pushing an ad to me for 1000 diamonds for $109.

They are such a bunch of lazy dolts. Its like a Dilbert comic on steroids, only it's in real life.
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They are such a bunch of lazy dolts. Its like a Dilbert comic on steroids, only it's in real life.
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The basic correct way to do it is like this.
This is not functioning code , it only shows the logic that a layman can understand.

Get all customers that have less than 100 million coins

While Record1 in CustID is not end of file
Record1 in CustDB = GroupselectA
Get $coinInv(CustDB) -> GroupSelectA
If $coinInv in GroupSelectA > 100,000,000
Get next record in CustDB
Fetch next record and repeat the above steps.
Else
GroupSelectA ->SalesAd1
Index SalesAd1 to point to next record to fill.
Get next record in CustDB
Next Record1
End loop
Next while

Send ad to all in SalesAd1
 
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diamond rushing the unlock times on adjacent GBG zones has never been tried
You are correct. However, I don't need to jump from an airplane at 30,000 feet with no parachute and land on concrete to find out that it will hurt or kill me. Common sense and other life experiences tell me it WILL!

That said, I am surprised INNO hasn't tried it. If it is a source of diamond wasting, they should be onboard... lock, stock, and barrel.
 
Would prefer a return to attrition free days but sadly that won't happen. One thing that could be done to improve the map is to drastically expand the number of available sectors and scale down the good/fight cost per sector. Would open up more strategies for guilds and help limit instances of 1 or 2 guilds dominating the map and beaching the other guilds.
 
This is how talented the "developers" are. They run a script that makes a "value added" (you pay) ad. This is blind and a percentage of "sales groups" they made for distribution and these in turn are run on a timer. The poorly written code that incorrectly displays "8 X 500% coin boost potions" is another example of stellar talent. They are basically pushing an ad to me for 1000 diamonds for $109.

View attachment 23083View attachment 23084View attachment 23085
That is highway robbery lol
 
I don't worry too much about attrition. Mainly because my GBG strategy is to build the Advanced Guild Fortress and when it's completed I take the provinces touching my home base. If someone takes one or more from me, I take it back, but go no further.

A tactic I like to employ if other guilds are taking those provinces and building on them is to destroy any buildings that survive when I retake them. That way, the other guilds get less fights if they decide to take them again, and they have to pay out in goods (and maybe Diamonds) again to put those buildings up again. LOL
 
Well, for anyone who's in a GbG session with a super powerful Guild who takes up all the sectors quickly, there's an easy way to make them pay for it. If you truly don't need the fights/rewards, don't take any sectors back. These Guilds thrive on fights and NEED them for ranking and rewards. Don't give them the satisfaction. If they have no fights to do, you WIN....they eventually have to reach out to the other Guilds and figure out a solution for both of you to get what you need.
 
Okay, so a guy told me he had a buddy who had a friend who heard from his guild leaders that they had read a post that said you could get zero attrition on PC if you line up your cursor just right and click as fast as you can. I tried testing it out, but I sprained my index finger and had to stop.

I heard that if you hang your tongue out of the right side of your mouth while fighting GBG it makes you faster. Something to do with aerodynamics.
:)
 
What problem?? They should raise attrition and ramp faster, I sure don't like to waste an hour a day mindlessly punching the mouse to get to 400+ fights, takes way too long. IT would be better for me if i reached max attrition at 100 fights. F9ighting is no fun. it is mind numbing. There was a time when it was fun and strategy was required to select just the right troops and manually fight them to Eck out a few more attrition levels. Now it is just slam slam slam until you loose all your troops multiple times in a row and give up. Ultra stupid, a game made for 5 year olds.
 
I have done no fighting at all for years now in this game.. I was not aware there was any fighting left.. Unless you have been brainwashed into believing GBG is fighting. Someone at INNO made a typo on the name of that part of the game. It should be GFG (Guild Farm Grounds) No-one fights there, they simply hang around until the field gates open and they rush in and behave like farmers trying to get the Hay in before it rains. Maybe they should change the name to HF for Hay Fever.
 
I have done no fighting at all for years now in this game.. I was not aware there was any fighting left.. Unless you have been brainwashed into believing GBG is fighting. Someone at INNO made a typo on the name of that part of the game. It should be GFG (Guild Farm Grounds) No-one fights there, they simply hang around until the field gates open and they rush in and behave like farmers trying to get the Hay in before it rains. Maybe they should change the name to HF for Hay Fever.

Be that as it may. Outside of growing cities across multiple servers and converting them into diamond farms the GBG venue is still the best way for players to collect diamonds. I would argue that the time and effort required to set up and maintain diamond farms makes the GBG venue "thee best" way for players to earn diamonds.
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Be that as it may. Outside of growing cities across multiple servers and converting them into diamond farms the GBG venue is still the best way for players to collect diamonds. I would argue that the time and effort required to set up and maintain diamond farms makes the GBG venue "thee best" way for players to earn diamonds.
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I'd say that reinforces her point of farming grounds :p They're not there to win, they're there to make diamonds ;)
 
I used to be a multi world player (16 worlds plus beta) and really enjoyed my time doing that. I never have bothered about the math of the game, built the buildings I liked and which benefited me and had fun. But as we all know, over the years the game has changed. So as the game got busier I decided to change how I played the game. Then mainly out of disgust at MTG/INNO money grubbing attitude closed all my cities down except 3. Kept my main city (originally built for fighting GvG) and is the top guild in a long established world. I chose another to change into a diamond farm so I could get back to being mainly FTP. One DF is enough for me. Do not need multiples of them. Also dumped my big Beta city and now have a small IA village there which is of no real consequence. The contrast between my main world and diamond farm works well for me. My main is very busy and fun (Except for GBG which is mind numbingly boring stress machine). My DF is in a chilled out DF guild and is fun as we all do whatever we like in the game and ignore the bits we do not like. And they both work well together. I do not need to give a thought to where diamonds come from now as I get enough for my needs. I know that would not suit a lot of players, but to each his own. There are a few times that I will choose to buy the gold pass for an event. But know it is not enough to help towards the game profitability. And I will remain very thankful and have the utmost respect for those who do choose to spend on diamonds and other things.. The varieties of ways that people can play this game and still all have fun has a lot to do with keeping me here.

And going back to the original subject of this thread. I feel much the same about Attrition as I do about diamonds. I can do as much as I need to to keep me playing as I want to. No need to stress over INNOs idiocy.
 
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Honestly, I sort of wish Inno would simplify attack and defense. Too many at this point. You have just basic City Attack/Defense for Attacking and Defending Armies. Then you have attack and defense for attacking armies and same for defending armies for GbG and another whole set for GE. Then you have the new QI. I get it, you want to make things a bit harder in city development, but you can keep it much more simple. Instead of creating all these new specialty buildings, just do upgrades. You love your Kits, so do upgrades that add additional Att/Def bonuses or increases FPs, goods, medals or whatever it already has. You add something new like QI, then it adds a small percentage of QI rewards.
 
Inno is not shorting you on fights - if anything, they would want you to fight more. More time in game = a greater chance for you to spend.

For what it's worth, I actually wrote a simulation for this exact situation! The average is going to be 400, yes, but you won't be below that point "6 out of 7 days" unless your enemy guild is placing traps (which is possible). I highly recommend you actually track your data each day, and you should find that it approaches a normal distribution (something like below).

View attachment 23075
Problem with this is that it often doesn't actually work out that it always matches what it should be based on pure odds. Also, even if it levels out in the long run it cannot be denied that many players believe they are being shorted on attrition and people's actual experiences and their perception of what they experience is gonna be what they base things on and its probably true that data such as this will not change their minds. Given that it would seem that it would be much simpler to give everyone 1 point of attrition per every 5 fights and call it a day. That way no one experiences being shorted on attrition real or imagined. Finally, I doubt that many players are very interested in putting in the work of tracking every fight they do to see precisely what their attrition is per fight over the long term. Besides, that is not feasible for many players I would think. For instance, players not leading GBG might have a hard time telling how many fights they might have done without full support when everyone is racing when GBG opens every other Thursday.
 
I regularly get at least 1-2 instances of getting 3-5 attrition points in a row each day when fighting on 20% attrition chance sectors. Wouldn't think that should happen very often at all when you supposedly have an only 1 in 5 chance of getting an attrition point. Also, I don't track every fight scientifically but even assuming that I get only 90% of my fights at 20% attrition which is almost surely a lower percentage than I actually get since I normally check sectors before fighting to see that they have full support, there is definitely more times where I have greater than 20% attrition per fight over a season than not and sometimes its over by a significant number. Also, many other players say they are experiencing the same thing.
 
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