planetofthehumans2
Well-Known Member
I'm farming dimes and points.I'd say that reinforces her point of farming groundsThey're not there to win, they're there to make diamonds
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I'm farming dimes and points.I'd say that reinforces her point of farming groundsThey're not there to win, they're there to make diamonds
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This is exactly the issue... it does match what you should expect with odds. You don't walk into a casino and expect that your die will roll each number 1-6 once before starting the sequence over again. You expect each number to have an equal chance of being landed on, and that over time the distribution will approach each number being landed on 1/6 times.Problem with this is that it often doesn't actually work out that it always matches what it should be based on pure odds.
The issue with a straight addition of attrition is that yes, you would remove bad runs, but you also remove good runs. There is a certain amount of enjoyment that I assume can come from that, as there is a certain amount of frustration when it works against you. It would become a very predictable thing, which is not always good. There are options (bad luck protection, etc) for building random systems, but I'm not sure those would fit well with GBG.Also, even if it levels out in the long run it cannot be denied that many players believe they are being shorted on attrition and people's actual experiences and their perception of what they experience is gonna be what they base things on and its probably true that data such as this will not change their minds. Given that it would seem that it would be much simpler to give everyone 1 point of attrition per every 5 fights and call it a day. That way no one experiences being shorted on attrition real or imagined. Finally, I doubt that many players are very interested in putting in the work of tracking every fight they do to see precisely what their attrition is per fight over the long term. Besides, that is not feasible for many players I would think. For instance, players not leading GBG might have a hard time telling how many fights they might have done without full support when everyone is racing when GBG opens every other Thursday.
I fight to the point of almost being excessive and I have to agree with Uber on this.This is exactly the issue... it does match what you should expect with odds. You don't walk into a casino and expect that your die will roll each number 1-6 once before starting the sequence over again. You expect each number to have an equal chance of being landed on, and that over time the distribution will approach each number being landed on 1/6 times.
The issue with a straight addition of attrition is that yes, you would remove bad runs, but you also remove good runs. There is a certain amount of enjoyment that I assume can come from that, as there is a certain amount of frustration when it works against you. It would become a very predictable thing, which is not always good. There are options (bad luck protection, etc) for building random systems, but I'm not sure those would fit well with GBG.
As per data, I disagree. If you are making a claim that the odds are different or incorrect from what they are shown in game, then your perception truly doesn't matter much unless you can prove the validity of your claim. You also don't need to track every fight, you could easily determine how many fights you did in a day and your final attrition value to get an attrition per fight value that you can then average over a large number of days.
Anyways, maybe I'll have to start tracking attrition like I tracked GE diamonds a few years ago when people kept saying that the odds could not be trusted or that Inno was shadow nerfing them or stuff like that.
Being as though perception is fool proof, INNO must be concerned about how their stats are conceived. Oops, I mean perceived.then your perception truly doesn't matter much unless you can prove the validity of your claim.
Whether or not the attrition increase is worse than the stated 20% if enough players think it is and they then spend less stop spending or even quit the game then Inno has a problem. So its not accurate to say that someone's perception doesn't matter unless they can prove something.This is exactly the issue... it does match what you should expect with odds. You don't walk into a casino and expect that your die will roll each number 1-6 once before starting the sequence over again. You expect each number to have an equal chance of being landed on, and that over time the distribution will approach each number being landed on 1/6 times.
The issue with a straight addition of attrition is that yes, you would remove bad runs, but you also remove good runs. There is a certain amount of enjoyment that I assume can come from that, as there is a certain amount of frustration when it works against you. It would become a very predictable thing, which is not always good. There are options (bad luck protection, etc) for building random systems, but I'm not sure those would fit well with GBG.
As per data, I disagree. If you are making a claim that the odds are different or incorrect from what they are shown in game, then your perception truly doesn't matter much unless you can prove the validity of your claim. You also don't need to track every fight, you could easily determine how many fights you did in a day and your final attrition value to get an attrition per fight value that you can then average over a large number of days.
Anyways, maybe I'll have to start tracking attrition like I tracked GE diamonds a few years ago when people kept saying that the odds could not be trusted or that Inno was shadow nerfing them or stuff like that.