DeletedUser10720
Recently I started a city in Z world, with the intent of creating a set of parameters I should follow as a sort of personal challenge. To see what I can accomplish. As I have several farm towns I do nothing with and a main world on D that has completed tech and the map. A new challenge is in order.
I'm making this thread to keep track of some of my progress and monitor how things develop within my new city.
The rules are as follows:
-No diamond usage ( * longhouse requirement exluded)
-I can ONLY build 1 GB per age. That GB must be taken to level 10 before i leave the age. No level 11+ for any, and no building GBs ahead of my age.
(GB oracle is required through quests and only one of the remaining 'ageless' GBs obs. Or tor allowed. Must also be taken to 10 before leaving age of construction.)
-Limit of one per unique special building constructed at any time One sok. One watchfire, one terrace farm. Etc.
** for upgradeable specials that are similar to tholos and grand bridge, only one may be built regardless of level.
**For upgradeable specials similar to The Ship and Windmill, where a selection of final versions may be offered. If it's possible to obtain more than one, building single copies of variant versions is allowed.
** for shrunk versions of buildings such as WW and rogue dens. One of each will be allowable.
- Limit use of one Reno and one 1up kit per age. Must be done at moment of age-up.
-No selling special buildings only store building kits can be used.
-Limit of 2 barracks for each unit type. ( 2 fast 2 light 2 heavy. Including rogues and champs as unit types.)
-Only complete sets may be built and all pieces must remain the same level.
-Housing and supply buildings should be built evenly.
----
Some of this is a personal challenge. Some is to see what a city will look like with such a forced variety of buildings. To test the balance of how things work when one does not put such a hyper focus to one aspect or another.
I'm hoping it will be interesting and can create a new strategy in itself finding a balance of all things made accessible and creating some hard decisions as to what should be built and when. It forces me to think on different strategies i will have to deal with at future points and consider them much further in advance.
One of the first decisions I will be forced to make is the choice for Babel or zeus. Zeus being obvious for long and short term plans, Babel has it's advantages in itself. As with these limitations earning unrefined goods in future eras will be vital and population sources limited. Not having the option of the 2nd, and taking Zeus to 10 in BA before PvP is unlocked, it will be a long while before it is seen as beneficial to me. With each age I'll be forced into decisions like this and have to decide what I should build based on when i will want to or if I can store it. So preparing for future complications is vital.
-------
Edited on 9/1 to update rules for clarification on upgradable specials and new developing rewards.
I'm making this thread to keep track of some of my progress and monitor how things develop within my new city.
The rules are as follows:
-No diamond usage ( * longhouse requirement exluded)
-I can ONLY build 1 GB per age. That GB must be taken to level 10 before i leave the age. No level 11+ for any, and no building GBs ahead of my age.
(GB oracle is required through quests and only one of the remaining 'ageless' GBs obs. Or tor allowed. Must also be taken to 10 before leaving age of construction.)
-Limit of one per unique special building constructed at any time One sok. One watchfire, one terrace farm. Etc.
** for upgradeable specials that are similar to tholos and grand bridge, only one may be built regardless of level.
**For upgradeable specials similar to The Ship and Windmill, where a selection of final versions may be offered. If it's possible to obtain more than one, building single copies of variant versions is allowed.
** for shrunk versions of buildings such as WW and rogue dens. One of each will be allowable.
- Limit use of one Reno and one 1up kit per age. Must be done at moment of age-up.
-No selling special buildings only store building kits can be used.
-Limit of 2 barracks for each unit type. ( 2 fast 2 light 2 heavy. Including rogues and champs as unit types.)
-Only complete sets may be built and all pieces must remain the same level.
-Housing and supply buildings should be built evenly.
----
Some of this is a personal challenge. Some is to see what a city will look like with such a forced variety of buildings. To test the balance of how things work when one does not put such a hyper focus to one aspect or another.
I'm hoping it will be interesting and can create a new strategy in itself finding a balance of all things made accessible and creating some hard decisions as to what should be built and when. It forces me to think on different strategies i will have to deal with at future points and consider them much further in advance.
One of the first decisions I will be forced to make is the choice for Babel or zeus. Zeus being obvious for long and short term plans, Babel has it's advantages in itself. As with these limitations earning unrefined goods in future eras will be vital and population sources limited. Not having the option of the 2nd, and taking Zeus to 10 in BA before PvP is unlocked, it will be a long while before it is seen as beneficial to me. With each age I'll be forced into decisions like this and have to decide what I should build based on when i will want to or if I can store it. So preparing for future complications is vital.
-------
Edited on 9/1 to update rules for clarification on upgradable specials and new developing rewards.
Last edited by a moderator: