I kinda like the way QI is set up to be honest. It needs more details and updates and adjustments but the concept is good.
I agree that, for what it is trying to accomplish, it is set up pretty well. However, I still don't agree with the underlying goal it is trying to accomplish. Inno has expressly stated that they intend to make the tiny number of elite guilds the central focus of game play and give only them a chance at meaningful special rewards. Like the GBG championship format, QI is set up to accomplish that. I speculate that it's a mistake to cut out the solo players, the casual no-requirement guild members and new starting players who aren't yet strong enough to get into an elite guild from meaningful participation, but it's their money and I'm sure they've done the research to back up their decision.
FoE will reach, if it hasn't already, the same point that all games eventually do. When they run out of ways to add anything really new to the experience and there's nothing to do but keep inflating the power of the rewards, inevitably, the overachieving players who have been there, done that and accomplished all there is to accomplish will lose interest and move on to another game. In my opinion, the players who can keep the game growing and flourishing are the newer or more casual ones who are still accomplishing things for the first time. It seems an odd choice to exclude the latter group from meaningful participation to focus on keeping the former group happy. But again, it's their money and I assume they've done the research to back up their decision. Time will tell whether I'm right or they are.