Yugi the 7empest
Active Member
As a relatively new player, I'm struck with how completely off balance the plundering system is. Attacking another player for quest purposes is understandable, but plundering? There simply is no way that a player can avoid losing resources if they are put in a hood with players literally millions of points ahead of them. Even the most novice game player can agree with that.
So what then could Inno's rationale possibly be to continue with such a broken system? Is it that difficult to ensure that hood members are all within certain point parameters?
So what then could Inno's rationale possibly be to continue with such a broken system? Is it that difficult to ensure that hood members are all within certain point parameters?