DeletedUser
It bugs me and I am not able to understand why developers are trying to complicate the game for higher age players, that have already developed their cities.
In SAAB they ask for 13 different recurrent quest - while more than half of them are non-doable
The unbirthday recurrent task was skipped (first time from the Iron age)
The Great Building is a non-builder
The amount of goods for research is 10-15 times the goods needed in lower ages
The Great Buildings producing unrefined goods are obsolete, since the "special goods" can be received only from the continent map
What have we done wrong, that we get this treatment?
In SAAB they ask for 13 different recurrent quest - while more than half of them are non-doable
The unbirthday recurrent task was skipped (first time from the Iron age)
The Great Building is a non-builder
The amount of goods for research is 10-15 times the goods needed in lower ages
The Great Buildings producing unrefined goods are obsolete, since the "special goods" can be received only from the continent map
What have we done wrong, that we get this treatment?