As an interface design team lead for a major tech company, I would be fired for this garbage unless we could make more money with a worse interface.
@Dillamond - tell us how you really feel, huh?
<big grin> You about summed up how I think too. I actually related to the line above. The changes undo years of dealing with someone else's vision of how things should be laid out on a mobile screen, and we've adapted.
Modern tools, methods and visions should come into play here (after all FoE is 11 yrs old, and the mobile interface was built in 2014, I believe), but it feels less ergonomic and MORE tedious than even what we just came from. That's the wrong direction for almost all of it.
Inno doesn't design from focus groups, or listen to design ideas and innovations from the players. They say they do, but even simple things do not make it through the gauntlet. There are a lot of software engineering types here, too and many suggestions are beyond credible - and what's always displayed is NIH - Not Invented Here.
No one asked for any of these buff changes - they just do it. Spend months on it - and throw it over the wall at us.
Yet the hundreds of things we advise them on to make the game better for BOTH them and us? Nothing done.
It's so hard to have them focus on what we do each day in THEIR GAME and how we do it. It's hard to consider it cooperative, vs seemingly competitive.
That's not how I learned to write good productive software, or manage business relationships.