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Recent content by Scalius the Just

  1. Challenge 1

    This is my contest 2 entry. Keeps going to contest 1 for some reason. 1 Winter Event 2 Forge Bowl 3 Fall Event 4 Archaeology Event 5 Spring Event 6 Summer Event 7 St. Patrick’s Day 8 Halloween
  2. Challenge 3

    D 1 – This High Middle Age’s GB boosts happiness and produces supplies. E 2 – This GB provides a quantity of goods for the Guild’s Treasury every 24 hours. B 3 – This GB’s atmosphere and reputation continue to attract the finest minds on the planet. A 4 – This GB provides you a chance to get a...
  3. Challenge 1

    1 Winter Event 2 Forge Bowl 3 Fall Event 4 Archaeology Event 5 Spring Event 6 Summer Event 7 St. Patrick’s Day 8 Halloween
  4. Challenge 1

    1 Winter Event 2 Forge Bowl 3 Fall Event 4 Archaeology Event 5 Spring Event 6 Summer Event 7 St. Patrick’s Day 8 Halloween
  5. Challenge 1

    A 9 B 3 C 4
  6. Contest day 7

    When I placed my first Arc. When I hit 200 FPS Spoils of War 2 battles in a row. When I fought through all 4 levels of GE for the first time. When I found friends that I still do not know, yet we worked together to achieve great things.
  7. Contest day 6

    a + a + a = b a + c + 3 = b c - 2 = a c * 3 = d d + b = e e = ? a + (a + 2) + 3 = 3a 2a + 5 = 3a a = 5 c = 7 b = 15 d = 21 e = 36 The answer is 36.
  8. Contest day 5

    Atlantis Museum- Double Plunder
  9. Contest day 4

    The Guild Championships https://en.wiki.forgeofempires.com/index.php?title=The_Guild_Championships
  10. Contest day 3

    Wicked witch.
  11. Contest day 1

    7 differences. Annotated image attached.
  12. Share the Love, Everyone wins

    Langendorn
  13. Incident Feedback

    I tried that as well but ended up opening too many building dialogs accidentally. When dragging a building around, you are not clicking so no chance of opening the dialogs.
  14. Incident Feedback

    A better way to find hidden incidents is to activate move mode, select a big building (such as Traz) and drag it all over your city. Any hidden incidents will be triggered when you move over them. When done, cancel the move mode and the building will go back to where it belongs without missing...
  15. Christmas in July Give away

    So who won the grand prizes?
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