DeletedUser
I'm finally realizing that with this game there are essentially two sides, the military/PVP side and the material gathering side. What do I mean?
1. You can have a lot of material-producing buildings and very little military (only enough to defend), and almost never participate in the PVP and map battles (instead you negotiate with materials)
- or -
2. You can have a great amount of military and only the minimum amount of material-producing buildings (enough to meet the research requirements).
Right now as it stands I have been #1 and always been #1 since I felt it convenient to just produce the materials since it is the sure-fire way to proceed in the game (as opposed to possibly losing the map sector battles on the military side). My question essentially: is the grass greener on the other side? I am currently in the Progressive Era and having to produce a metric buttload of Industrial Era materials (well over 1000 of each of the five materials from that era, so far) just to proceed/negotiate through the map sectors. This is a very slow and drawn out process, and can get overwhelming and even boring at times. Maybe the game is trying to tell me to go towards the military side and take them down faster? I don't know, but I would like some insight on what others have been doing.. is there a proper balance between the two?
1. You can have a lot of material-producing buildings and very little military (only enough to defend), and almost never participate in the PVP and map battles (instead you negotiate with materials)
- or -
2. You can have a great amount of military and only the minimum amount of material-producing buildings (enough to meet the research requirements).
Right now as it stands I have been #1 and always been #1 since I felt it convenient to just produce the materials since it is the sure-fire way to proceed in the game (as opposed to possibly losing the map sector battles on the military side). My question essentially: is the grass greener on the other side? I am currently in the Progressive Era and having to produce a metric buttload of Industrial Era materials (well over 1000 of each of the five materials from that era, so far) just to proceed/negotiate through the map sectors. This is a very slow and drawn out process, and can get overwhelming and even boring at times. Maybe the game is trying to tell me to go towards the military side and take them down faster? I don't know, but I would like some insight on what others have been doing.. is there a proper balance between the two?
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