Jern2017
Well-Known Member
Would anyone else like to see some new special military units?
Currently, there are four. Military Drummers and Color Guard are only useful up to the Early Middle Ages.
Rogues become less and less useful as enemy AI starts ignoring them in the Postmodern Era .
This leaves us with Champions. But I'd love to see some special military units that can be effectively used later in the game.
Can't say I have any solid ideas on which special units I'd like to see, therefore it's not a proposal, just a thread other people can comment on.
Maybe...
Spy (cloak and hood before the PE, flatcap and long coat from the PE to CE...). A light unit that could cause the enemy to skip a turn.
Engineer. A light unit that would increase the range of ranged units.
Medic. A heavy unit that could heal other units.
Intelligence officer. A chance of seeing one turn ahead where the enemy will place their unit.
Do you have any ideas?
Not saying my suggestions are good, but I think additional special units that can be used in all ages would be cool.
Currently, there are four. Military Drummers and Color Guard are only useful up to the Early Middle Ages.
Rogues become less and less useful as enemy AI starts ignoring them in the Postmodern Era .
This leaves us with Champions. But I'd love to see some special military units that can be effectively used later in the game.
Can't say I have any solid ideas on which special units I'd like to see, therefore it's not a proposal, just a thread other people can comment on.
Maybe...
Spy (cloak and hood before the PE, flatcap and long coat from the PE to CE...). A light unit that could cause the enemy to skip a turn.
Engineer. A light unit that would increase the range of ranged units.
Medic. A heavy unit that could heal other units.
Intelligence officer. A chance of seeing one turn ahead where the enemy will place their unit.
Do you have any ideas?
Not saying my suggestions are good, but I think additional special units that can be used in all ages would be cool.