AAA12AAA
Member
What holds back is the price of Q Actions (QA) you cant go around it unless spending diamonds (villas are not that huge of a boost). Building settlement isn't rocket science would get better with experience but the price tag on QA is the wall.Halfway through the season, I see a lot of players not getting very far. and with the QI town vanishing end of every eleven day season, I bet fewer and fewer medium players will bother as time goes on. The top Guild players will still like it some. It is also very hard on smaller Guilds
To make it even reasonably interesting for most players, Inno needs to cut the in town building costs across the board 50%. Leaving the rewards as they are now. Remove the negative happy from the decorations.
And let the QI town remain functional for at least three of the six seasons to end of series. So only two from scratch towns need to be built in a series. I believe those changes would really help make QI a bit more reasonable.
And another nice touch would be introducing Event buildings with good amounts of QI fighting boosts in the next few Events.
If Inno does not make it easier to play? I think QI will be mostly ghost towns.
As an incentive, especially for the smaller guilds and ESPESIALLY for the Solo guilds, would of helped to have an individual score board with meaningful prizes. Speaking about smaller guilds, I'd say 3 players is a minimum to cover all the troops as I am sitting now shooting 1 point a fight.
Yea I get the notion lets horde everyone in big guilds, establish social connections, get married and live happily ever after making FoE a social club which you don't want to leave. Well F... that!
Solo Guild is where all the fun is, in a bit masochistic way but still) You should try it)