I watched a one person guild wipe out 4 built sectors in the middle of the map today with less than a 15 minute delay between each, then start in on a 5th and the rest of us couldn't do anything but sit on our thumbs while they all sat locked for 4 hours.
This is one of the reasons I thought that a script flip might be a good idea. Giving guild players the ability to open adjacent locked zones with a diamond rush changes everything in GBG strategy (except for Inno's revenue stream).
I'll reiterate, freshly captured zones would still go into a 4 hour lockdown but with immediate GBG builds - excepting the treasury goods that must be expended. From there opposing guilds in adjacent zones may choose to unlock that zone and begin attacks.
I think the idea prevents any guild from being locked up in any given season, continues to support a diamond stream for Inno, and promotes a more dynamic level of GBG play.
The idea also takes into consideration that the current Attrition cap limits all players to the number of fights their city will support. It does not penalize any players old or new in the number of fights they are capable of achieving.
On far to many occasions I see players in for foe play as their RL schedule permits and checking in for GBG play being locked out. Those players are prevented from participating under the current GBG mechanics. They do not wait around for zones to open because RL takes priority (as it should). The script flip I have proposed opens the venue up for a lot more player participation
on schedules their guilds can support.
.