DeletedUser27889
I'm wondering if any of the more experienced/better fighters would be able to help me improve my game. I find it very difficult/ impossible (for me at least) to finish level 3 in GE. I have a hard time choosing the correct units for double wave battles when they are mixed units. I thought if I wrote out some of the issues I'm having and proposed a mock fight someone might be able to steer me in the correct direction.
For reference I have 42% attack and defense, I have used the tavern boost, it gets me further but I still have issues and fight in LMA.
Let's say these were the units I was up against (Sorry I had to use my army as a reference I negotiated my way through the rest of GE so I was unable to SS an actual battle)
Now from my understanding my correct choice of units based at bonuses should be:
But the problems I keep coming up with are:
For these battles I tend to rely heaviest on my imperial guards and my great sword warriors. Though they don't have the correct bonuses against the units they last long enough to do the damage. I typically won't que up an archer or a cannon if there's knights in the opposing army because I know they will be dead before they can really do anything. And while this method does work, come around the 2n'd checkpoint of level 3 it no longer does. While the tavern boost does help on the attack side of things it's mainly the defense that is lacking. And while I am attempting to raise my GBs higher I have to think that considering it's only LMA how high of an attack/defense boost was the game intending for players to have at a lower era? I must be doing something wrong.
Can anybody tell me what units they would choose/how they would take on battles like this so I could possibly have a better understanding?
Also, what is the best method for fighting with rogues? I tend to use them as decoys to attract the opposing army close enough towards them, but keeping them away enough to not get hit (again I don't bother with them if there are cannons) this way I can surround them and get the first hit. I don't know if there's a better way but I'd be interested in hearing how others use them.
Sorry for the long post.
For reference I have 42% attack and defense, I have used the tavern boost, it gets me further but I still have issues and fight in LMA.
Let's say these were the units I was up against (Sorry I had to use my army as a reference I negotiated my way through the rest of GE so I was unable to SS an actual battle)
Now from my understanding my correct choice of units based at bonuses should be:
- 1 Longbow archer -For the Imperial Guard bonus
- 1 Cannon -For the imperial guard bonus
- 3-Heavy Knights -For the archers/cannons
- 2 Great Sword Warriors - For the heavy knight bonus
- 1- Imperial guard -to take out the great sword warrior.
But the problems I keep coming up with are:
- I will hold my units back behind the line so the archers/knights cannot reach them on the first shot
- After every unit has moved closer I still find myself taking the first blows but at least I can retaliate.
- The cannon will immediately hit the archer first, the next time the opposing heavy knight goes it takes out my archer. This is usually before the archer has gotten a shot off or has only gotten one shot off.
- The knight then go for the cannon, it's dead in 2 hits after getting off 1-2 shots.
- The archers on the opposing side will go right for my knights. Because the imperial guard and the great sword are slower, and now that the knights have taken hits from the archers all remaining units will turn on the knights while my units are still making their way to the center of the battlefield. With 3 knights taking blows from everything I will most likely be able to take out the opposing archers only and dent the cannon before all 3 are dead.
- Once my imperial guards and my great sword make it to the end of the battlefield they will be able to take out the rest of their guards, great swords and whatever is left of the cannon. I will win the battle.
- ….. But then I have a second battle to do with only 2 imperial guards and a great sword warrior all with injuries and I lose.
For these battles I tend to rely heaviest on my imperial guards and my great sword warriors. Though they don't have the correct bonuses against the units they last long enough to do the damage. I typically won't que up an archer or a cannon if there's knights in the opposing army because I know they will be dead before they can really do anything. And while this method does work, come around the 2n'd checkpoint of level 3 it no longer does. While the tavern boost does help on the attack side of things it's mainly the defense that is lacking. And while I am attempting to raise my GBs higher I have to think that considering it's only LMA how high of an attack/defense boost was the game intending for players to have at a lower era? I must be doing something wrong.
Can anybody tell me what units they would choose/how they would take on battles like this so I could possibly have a better understanding?
Also, what is the best method for fighting with rogues? I tend to use them as decoys to attract the opposing army close enough towards them, but keeping them away enough to not get hit (again I don't bother with them if there are cannons) this way I can surround them and get the first hit. I don't know if there's a better way but I'd be interested in hearing how others use them.
Sorry for the long post.