Another option for getting goods is to build up observatories (donates X number of goods for the age the owner is in). So if you are in Early Middle ages, then an observatory (obs) would give you X amount of Early Middle age goods per collection which is once per day. This is good up until Arctic when GvG no longer uses goods but medals. Other Great buildings like Atomium and The Arc do the same thing although the Arc has another great benefit which merits its own discussion. If you have many people in your guild with and Obs, you can cut back on the individual donations or even eliminate them entirely.
This particular guild, no. I'm going through friends, but usually neighbors, for blueprints for an OBS.
I started most of my cities pretty much in the same week, but I've only just recently gotten one in 1 city (V world, my second or third city, I'd have to check) and oddly, the ToR in my first world (P). What's even stranger is I just picked up an entire set of blueprints for RAH the V world city and I wasn't even LOOKING for it! Completely accidental!
And even in the larger, more established guilds/worlds, I'm still looking outside my guild for blueprints. Most of the OBS in them are between levels 4-6 and the players aren't actively leveling them (many have an Arc already), so instead of being the ONLY player to plop FP's into them, I'm looking for lower level ones that aren't getting a bunch of other contestants, so to speak.
I've just found that spreading out my search that way is getting me more blueprints, overall.
I've been doing my research, generally speaking, concerning GB's overall, the OBS, Arc and the Atomium. Though, I know more about the Arc than the Atomium. It seems more people have the former rather than the latter.
I'm trying to actively recruit for the H world guild, and am encouraging the other players to do the same, but it's slow going. And I'm not even the most advanced city/player in that guild. Just the one who wanted to see more active leadership and was about to leave when the founder, essentially, begged me to stay. It's been a blast building the guild up, but it really IS work, too, between getting the guild moving in the right direction and working on my city. Though, when I accidentally flipped from IA to EMA during the Halloween Event in just about all my cities, I've gone ahead and worked through the research tree to just 1 branch shy of HMA (primarily, because the last 3 out of 4 are extensions), and have managed to avoid flipping during the Winter Event, I've been camping ever since. I think that was my point.
(My apologies; I have insomnia and you're getting me at the tail end of over 24 hours up. Not my longest, by far, and I'm staying up for a very specific reason at this point, otherwise, I'd be asleep by now; so, thoughts are wandering and even after reading and re-reading what I've just written, I'm still not picking up on my original chain of thought. Again, I apologize.)
Overall, (and I haven't gone back to read how I worded my original question), I just wanted to know if there were bare minimum requirements for the GvG, similar to the GE, and I'm finding the answer is, generally speaking, nope, not really. It all depends on quite a few factors. Which, I'm sure when I go back to re-read this again, it'll all come together, but ATM, I'm getting fuzzy. So, I only need to stay up for another 45 minutes tops then it's off to lala land, but here and now, I'm signing off.
Thanks for the responce.