DeletedUser37416
Couple things, want to start with a question.
There are frequent comments about that after special buildings, what ever building you build last has priority over buildings built earlier. IS this still true?
If I go into a new age, and need supply buildings to be motivated first, should I build them last?
Being able to make 10 tanneries compared to 7 or 8 shoemakers might be feasible. Depends on needs, and how much time you want to spend gathering from buildings and resetting them.
I am going to colonial age soon, trying to decide whether to go plantation or clock maker. The clock makers require 11 population per square, compared to the 22 for plantation. Not sure I want to gather supplies on 30 clock makers though. Would rather gather from 15. Motivations on 15 buildings would be more efficient too I think.
As far as time goes though, you can do better the more frequent you run the production. It seems you can get just as many if not more supplies doing 2 8 hour runs, than one 24 hour. I tend to sleep 7 hours so easily can do an 8 hour run while sleeping, and do 4 hour runs throughout the day. I did the math one time, and came out with using 10 production buildings, using 4 hour productions was much more supplies over the day than using 8 or 24 hour productions. This included time I would be guaranteed to slip on the 4 hour productions by not being able to be at the building when it came due.
There are frequent comments about that after special buildings, what ever building you build last has priority over buildings built earlier. IS this still true?
If I go into a new age, and need supply buildings to be motivated first, should I build them last?
Being able to make 10 tanneries compared to 7 or 8 shoemakers might be feasible. Depends on needs, and how much time you want to spend gathering from buildings and resetting them.
I am going to colonial age soon, trying to decide whether to go plantation or clock maker. The clock makers require 11 population per square, compared to the 22 for plantation. Not sure I want to gather supplies on 30 clock makers though. Would rather gather from 15. Motivations on 15 buildings would be more efficient too I think.
As far as time goes though, you can do better the more frequent you run the production. It seems you can get just as many if not more supplies doing 2 8 hour runs, than one 24 hour. I tend to sleep 7 hours so easily can do an 8 hour run while sleeping, and do 4 hour runs throughout the day. I did the math one time, and came out with using 10 production buildings, using 4 hour productions was much more supplies over the day than using 8 or 24 hour productions. This included time I would be guaranteed to slip on the 4 hour productions by not being able to be at the building when it came due.