mamboking053
Well-Known Member
It's a bit of a challenge mathematically and I suppose there's no such things as "max" in FoE since GB's can theoretically improve infinitely...
But in practical terms...limiting any GB to level 81...I was wondering what is the maximum FP you can get from a city if you can all expansions available?
At the moment all FP-bearing GB's leveled to 81 will give a total of 370 fp/day.
In my world, Zorskog, the top player has about 73 event buildings in his city with the rest being GB's and general stuff. Since the FP drops vary between them, I gave each event building an average 4 fp/building drop to be conservative.
* I also did not add the new HC because it's variable.
73 x 4 = 292 + 370 = 662 fp/day
Obviously this is just a conservative estimate and doesn't account for variable city-planning and what non-FP producing buildings one considers necessary or not in the city. (like sleigh builders)
However, I also noted that this city did not take advantage of some of the customized event-set layouts that seek to maximize FP production (like Cherry Garden). The example I'm using also contains GB's I feel could be removed from the city when a person is at a high enough level- such as the RAH, Observatory, and a lot of HoF's. (* I'm not sure if the HoF yield at higher levels is worth it in terms of gaining points for your guild, but I'm also not entirely sure that the increase in guild rank is necessarily more productive than what can be done with an increase in FP/day to a persons city)
Also, the average size of each event building or set varies and was not taken into account here. Some were large and the smallest is a 4x4, but they all existed with a multi-functional city (able to do more things besides strict FP production) so using it was acceptable in my opinion.
However, do you think it is at all possible to reach a guaranteed 1000FP/day city in FoE- excluding variables like GE, ToR, HC, and that sort?
But in practical terms...limiting any GB to level 81...I was wondering what is the maximum FP you can get from a city if you can all expansions available?
At the moment all FP-bearing GB's leveled to 81 will give a total of 370 fp/day.
In my world, Zorskog, the top player has about 73 event buildings in his city with the rest being GB's and general stuff. Since the FP drops vary between them, I gave each event building an average 4 fp/building drop to be conservative.
* I also did not add the new HC because it's variable.
73 x 4 = 292 + 370 = 662 fp/day
Obviously this is just a conservative estimate and doesn't account for variable city-planning and what non-FP producing buildings one considers necessary or not in the city. (like sleigh builders)
However, I also noted that this city did not take advantage of some of the customized event-set layouts that seek to maximize FP production (like Cherry Garden). The example I'm using also contains GB's I feel could be removed from the city when a person is at a high enough level- such as the RAH, Observatory, and a lot of HoF's. (* I'm not sure if the HoF yield at higher levels is worth it in terms of gaining points for your guild, but I'm also not entirely sure that the increase in guild rank is necessarily more productive than what can be done with an increase in FP/day to a persons city)
Also, the average size of each event building or set varies and was not taken into account here. Some were large and the smallest is a 4x4, but they all existed with a multi-functional city (able to do more things besides strict FP production) so using it was acceptable in my opinion.
However, do you think it is at all possible to reach a guaranteed 1000FP/day city in FoE- excluding variables like GE, ToR, HC, and that sort?
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