kmc11
Member
Idea:
Introduce the ability to change the appearance of a building.
Example:
Name: Tholos of Idols Skin Lv.10(Item)
Description: Applies to a 4x4 building, making it look like a Tholos of Idols Level 10 in city view ( DOES NOT WORK ON PLUNDER VIEW )
For DNS statement see bottom
Reason:
Inno spends a TON of development resources on building designs that are very rarely to never to be seen in any city.
I think it is a waste having so many nice building designs that are never applied anywhere.
Designing a city either goes by looks or by efficiency. This proposal could change the game to give incentive to opt in for a more diverse and beautiful city,
while not reducing the efficiency or providing any advantage over other players.
Plus it creates a new realm of one time consumable items of varying rarity, which can be tossed out as a reward for ( example ) GE/Daily Rewards/Events etc.
Details:
Building skins could be obtained as a special reward.
They contain ONE building skin and can be applied as a one time use to change the appearance of any building of the same size of the skinning item.
See example in [Idea] above.
Players can OPT-OUT of seeing building skins in city-view ( for example ) by clicking a checkbox in the UI's top bar ( PC ), in the bottom center ( mobile ).
This setting is controlled individually for the player's city and for city-view of other players.
Balance:
There is no immediate impact on any aspect of the game, as it's a purely visual addition, as long as the city-view when plundering does not show building skins.
Abuse Prevention:
To prohibit unfair advantage of players with skinned buildings in their city, when plundering a player the building skins are forced off in city-view.
Summary:
It'd be implementing new rewards that are fun, but do not pose a threat to game mechanics, a low development overhead since all the assets are already in the game.
For this reason I think that it does benefit players AND InnoGames, providing new collectible items that can be utilized to maintain the game's economy while reusing old and unused content.
DNS/Other Ideas:
A similiar idea has been posted before ( https://forum.us.forgeofempires.com/index.php?threads/skins-for-great-buildings.27201/#post-272840 ) though the general idea and implementation vary enough (imho) to suggest this version.
I took a look at the DNS list beforehand and saw that proposals for items are not wanted.
This proposal is mainly about the feature itself, the examples use items as that would be the easiest way to introduce this feature, yet this proposal and the feature it suggests is not tied to making (a) new item.
Introduce the ability to change the appearance of a building.
Example:
Name: Tholos of Idols Skin Lv.10(Item)
Description: Applies to a 4x4 building, making it look like a Tholos of Idols Level 10 in city view ( DOES NOT WORK ON PLUNDER VIEW )
For DNS statement see bottom
Reason:
Inno spends a TON of development resources on building designs that are very rarely to never to be seen in any city.
I think it is a waste having so many nice building designs that are never applied anywhere.
Designing a city either goes by looks or by efficiency. This proposal could change the game to give incentive to opt in for a more diverse and beautiful city,
while not reducing the efficiency or providing any advantage over other players.
Plus it creates a new realm of one time consumable items of varying rarity, which can be tossed out as a reward for ( example ) GE/Daily Rewards/Events etc.
Details:
Building skins could be obtained as a special reward.
They contain ONE building skin and can be applied as a one time use to change the appearance of any building of the same size of the skinning item.
See example in [Idea] above.
Players can OPT-OUT of seeing building skins in city-view ( for example ) by clicking a checkbox in the UI's top bar ( PC ), in the bottom center ( mobile ).
This setting is controlled individually for the player's city and for city-view of other players.
Balance:
There is no immediate impact on any aspect of the game, as it's a purely visual addition, as long as the city-view when plundering does not show building skins.
Abuse Prevention:
To prohibit unfair advantage of players with skinned buildings in their city, when plundering a player the building skins are forced off in city-view.
Summary:
It'd be implementing new rewards that are fun, but do not pose a threat to game mechanics, a low development overhead since all the assets are already in the game.
For this reason I think that it does benefit players AND InnoGames, providing new collectible items that can be utilized to maintain the game's economy while reusing old and unused content.
DNS/Other Ideas:
A similiar idea has been posted before ( https://forum.us.forgeofempires.com/index.php?threads/skins-for-great-buildings.27201/#post-272840 ) though the general idea and implementation vary enough (imho) to suggest this version.
I took a look at the DNS list beforehand and saw that proposals for items are not wanted.
This proposal is mainly about the feature itself, the examples use items as that would be the easiest way to introduce this feature, yet this proposal and the feature it suggests is not tied to making (a) new item.
Last edited: