I think it now is:Is there an updated Motivation Priority list? The one I have is from 2018. Any help is greatly appreciated.
The motivation priority order goes: FP > Goods > Medals > Blueprints > Hall of Fame
1. Forge Points (for example Lord's Manor, Pillar of Heroes Level 7, SoK, Sundial Spire, etc.)
2. Random good (ex. Royal Cascade or Athlete Living Quarters)
3. Goods of age (for example Caravansary or Kiosk)
4. Medals (for example Pole House or Shrine of Awe)
5. Blueprints (for example Shrine of Inspiration)
6. Hall of Fame
Whatever is added "when motivated" in the order ofTroops? Players can motivate/polish our troops? I'm looking for the Motivation Priority order. If we use the Town Hall to aid players leaving it up to the A.I. to choose which buildings get m/p, what order does it follow?
Do keep in mind Link Chain, Harvest Barn Set and anything that only doubles base production when motivated will be competing with decorations. You'll risk things like Winter Train and Hyppodrome getting plundered if you have too many decorations. But if you don't find yourself getting attacked enough for that to be a problem (or you collect on time) then yeah, you can go back to putting in decorationsDecorations are not high on the priority list anymore. Now I can go back to placing trees and shrubbery in my city.
Why would I do that you say? Because... That's the way, uh huh, uh huh, I like it, uh huh, uh huh.
Whatever is added "when motivated" in the order of
1. Forge Points (for example Lord's Manor, Pillar of Heroes Level 7, SoK, Sundial Spire, etc.)
2. Random good (ex. Royal Cascade or Athlete Living Quarters)
3. Goods of age (for example Caravansary or Kiosk)
4. Units
5. Medals (for example Pole House or Shrine of Awe)
6. Blueprints (for example Shrine of Inspiration)
7. Crowns
(this also means if you have multiple same priority buildings for "when motivated" the building with the highest amount of that item gets aided first)
So why are Gunsmiths motivated before the Charcoal Express of Harvest Barn?
Okay, I have read this thread but still don’t understand why my shrine of knowledge gets motivated before my terracotta vineyard? Way more fp’s and coins plus goods and medals...
So you are saying that the list is really like this:Do keep in mind Link Chain, Harvest Barn Set and anything that only doubles base production when motivated will be competing with decorations. You'll risk things like Winter Train and Hyppodrome getting plundered if you have too many decorations. But if you don't find yourself getting attacked enough for that to be a problem (or you collect on time) then yeah, you can go back to putting in decorations
So you are saying that the list is really like this:
1. Forge Points (for example Lord's Manor, Pillar of Heroes Level 7, SoK, Sundial Spire, etc.)
2. Random good (ex. Royal Cascade or Athlete Living Quarters)
3. Goods of age (for example Caravansary or Kiosk)
4. Units
5. Medals (for example Pole House or Shrine of Awe)
6. Blueprints (for example Shrine of Inspiration)
7. Crowns
8. Set/Chain buildings/Decorations
Does age of the buildings effect the mo/po say I have one of each on the list in SAM and also in AF. Will it mo/po the entire list in SAM before AF? Or does it mo/po #1 of SAM than AF, than #2 SAM than AF in that order.
So SAAB governor's mansion would po/mo before VF SoK?No. Sets are treated as individual buildings and it depends on what the base production of the building is.
Age comes after priority and only to items that have no priority. A SAAB deco will be polished before a lower age deco.
Terracotta Vineyard can not be motivated.
What does the yellow star mean then? It’s polished? It doubles the coins... if polished, can it be plundered?