Please leave your feedback for the St. Patrick's Day 2023 below.
Keep telling yourself that buddy. It's not fair that ~30% of free to play players that complete 10 towns won't be able to get to the 10th level within the span of the event, even if they did it all right (assuming a 20% chance for the fragments to appear in the end of town boxes).This is still fair because most of game already has waiting times that can be sped up by spending money.
Presuming a player plays daily they can get the L10 building by (1) purchasing the event Pass, (2) spending diamonds on extra pots of gold, (3) following MooingCat's spreadsheet and get lucky with the end-of-town chests, or (4) if unlucky with the chests build the L9 building and collect the frags of the Archdruid upgrade kit for 150 days. No cash or diamonds needed for (3) or (4). Even with bad luck, in the grand scheme of things, 150 days is not a big deal.Keep telling yourself that buddy. It's not fair that ~30% of free to play players that complete 10 towns won't be able to get to the 10th level within the span of the event, even if they did it all right (assuming a 20% chance for the fragments to appear in the end of town boxes).
I'm fine if there's a paid level that can only be accessed via payment upfront or achieved over time, but I'm not fine with the fact that the players who do and don't get that upgrade comes down to luck. If, say, it was guaranteed that every third or fourth town, the Archdruid Hut Upgrade fragments would appear as a chest, that would be fair, because it would still require a decent time commitment to get, but by using a strategy and working hard, you could get it by merit alone. How it is now, it is literally just decided on if you are lucky or not.
There technically is the no-luck-required 600 tasks option if the grand prize line is still the same... An insane amount of work, but possible.Keep telling yourself that buddy. It's not fair that ~30% of free to play players that complete 10 towns won't be able to get to the 10th level within the span of the event, even if they did it all right (assuming a 20% chance for the fragments to appear in the end of town boxes).
I'm fine if there's a paid level that can only be accessed via payment upfront or achieved over time, but I'm not fine with the fact that the players who do and don't get that upgrade comes down to luck. If, say, it was guaranteed that every third or fourth town, the Archdruid Hut Upgrade fragments would appear as a chest, that would be fair, because it would still require a decent time commitment to get, but by using a strategy and working hard, you could get it by merit alone. How it is now, it is literally just decided on if you are lucky or not.
The problem is that you'd have to rely on incident luck to get about a thousand extra pots. No matter what you do you're stuck with it coming down to luck as a free to play player.There technically is the no-luck-required 600 tasks option if the grand prize line is still the same... An insane amount of work, but possible.
And spending money isn't a strategy. You can tell yourself that, but it's like celebrating that you won a sports game after you paid off the refs to be favorable to you. You didn't actually have to do any effort.Presuming a player plays daily they can get the L10 building by (1) purchasing the event Pass, (2) spending diamonds on extra pots of gold, (3) following MooingCat's spreadsheet and get lucky with the end-of-town chests, or (4) if unlucky with the chests build the L9 building and collect the frags of the Archdruid upgrade kit for 150 days. No cash or diamonds needed for (3) or (4). Even with bad luck, in the grand scheme of things, 150 days is not a big deal.
Not unless the pots of gold have changed. It's very tight, involves some level 0 managers (that only really matter for the first hour or so of a city), but you can do it without incidents.The problem is that you'd have to rely on incident luck to get about a thousand extra pots. No matter what you do you're stuck with it coming down to luck as a free to play player.
But that's where you are wrong. Spending money is most certainly a strategy. For example, the Yankees spent $215MM on payroll last year and went 99:63. The Oakland A's spent $41MM and went 60:102. Tell me that spending money isn't a big part of the Yankee's strategy. Spending money, or not, is a strategy used in sports, politics, games, you name it.And spending money isn't a strategy. You can tell yourself that, but it's like celebrating that you won a sports game after you paid off the refs to be favorable to you. You didn't actually have to do any effort.
To get multiple (level 9s) will cost diamonds - there is no strategy to get an extra 9 kits without some diamonds.If it were possible for every player to get a 10 lvl building for free would that not eliminate the need to spend money?
I thought this event lvl 9 is a full building with a bonus level for those willing to spend money , and fragments for those willing to wait.
To me the value to the paying player goes away if all the free players can have the same thing for free.
The gap needs to be big enough to make it worth money, the cost to go after more than one building isn't in everyone's budget there needs to be a pay to play version of the first building. And it needs to be enough improvement that the FTP players wish they had it.To get multiple (level 9s) will cost diamonds - there is no strategy to get an extra 9 kits without some diamonds.
That is the typical value offered by FoE in the past to the paying player - they can get more of what they want, while the free players get a single complete building and will take longer to catch up.
It's only recently they've started experimenting with giving special even-better-stuff to the paying player.
They did try to float the Archdruid Hut as a "bonus level", but noone was buying that - Level 9 isn't good enough to compete with other event buildings while Archdruid Hut is amazing. The gap between them is too large to make it "exclusive to paying players".
There are many mobile games that follow that model - they have extreme turnover and don't succeed in building a stable player base. If you want to see worlds become ghost towns, going too far into the world of P2W options for buildings would be a great way to do it.The gap needs to be big enough to make it worth money, the cost to go after more than one building isn't in everyone's budget there needs to be a pay to play version of the first building. And it needs to be enough improvement that the FTP players wish they had it.
Because if that were their game model a lot of us would not be here. I have tried and quickly deleted lots of games where there was stuff you could only get if you spent money. Wouldn't be much of a game if it was only the P2W players here. Nobody for you to feel superior to.As one of the paying players I am ok with this. If I pay above and beyond specifically for the event then why shouldn't I expect something that the non paying players don't get ? If this wasn't the case they why would I spend money on the game ?
Because it's a balance. They're a company and they need to make money. But the free players are an asset that makes the world lively ; they're an essential portion of the social fabric of the game.So why doesn't Inno cut out all the pay to play part off the game.