Inno put the START BUTTON (board initial present shuffle execution...) conveniently over 2 present items, which blocks them out completely. I think 1 is a key, but can't be sure. It's maddening the way they make dialog boxes modal and cover up items in events (witness the popdrop mini-game mechanic , which conveniently covers the game board so you can't determine if you want to play on for XX more event currency....), as well as bad controls placement. If it's done on purpose, or if by accident (and approved by dev team leads) - either way - it's really bad software engineering practices.