DeletedUser1084
Please give us your feedback and suggestion to Changelog 1.36 update below. We are interested in hearing your thoughts!
The deleting armies thing will help restrain ghost guilds, or at least the kind of pirate guild that gets used to wipe people off the map.Nothing to combat ghost guilds or exploiting battle points in gvg, very disappointing!!
The deleting armies thing will help restrain ghost guilds, or at least the kind of pirate guild that gets used to wipe people off the map.
It has always worked that way.I have noticed that sieges can now be laid from sectors not connected to the HQ - must have missed that in one of the previous updates.
We'll see how it goes, I guess. I think a large guild will still be just as vulnerable to being attacked, just not to being wiped. In my mind, the point of GvG should be to try to take territory, not to deny territory to others. But of course we can all play it the way we want. I think the HQ thing is, however, in line with how they did originally intend it to work, since they've always had the rule about moving HQ once per day.So, with this change 9not being able to "lift off" the map combined ith the ability to lay SA's down from any sector, regardless of whether it is connected to the HQ, completely favors the larger guilds that have established themselves on the maps early, and taken a good portion of the high powered sectors across the map. Nw it will be extremely challenging, if not impossible, to dethrone "the king".
Personally, I'm glad that they didn't take that approach. I'd like new guild to be encourage to play, and the pirate/ghost guilds I've seen are all long established and maintained.Man, you guys really mucked up a great and fun portion of this game in order to "fix" a problem (ghost guilds) that could have easily been fixed. If you really had wanted to effectively address the ghost guilds, you would have put a lock on any GvG activity for 60 days after a guild is formed. That would have effectively taken care of that problem, and allowed the rest of us to continue to play GvG in a manner that actually fostered the social component of the game.
I suspect that they will never please everyone, no matter what they do.The main reason for doing GvG (power to level up the guild) is gone, you can no longer be mobile if needed, and you can no longer effectively fight larger guilds that divvy up the map early on. This is ridiculous.
I suspect that they will never please everyone, no matter what they do.