DeletedUser1084
Please give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
Is the attack bonus for military buildings stack-able or one-time? It better not be stack-able, because that would just be Innogames tacitly admitting their mistake in nerfing attack gbs and are now trying to make up for it. And no, the nerfing is terrible, but the stack-able bonus is even worse. One-time bonus is good enough
Please, restore Idle Indicator (top right of the screen) for Goods BuildingsPlease give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
Please, group the units as to be easier to use attached or unattached units.Please give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
Please provide some protection against goods buildings plundering.Please give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
Please provide some protection against goods buildings plundering.
Some ideas:
- GB that generates protection charges like IED (improvised explosive device). Based on the new GB level, each day this new GB could generate these IEDs that could be placed on Goods Building, invisible to attacker. If the attacker tries to plunder that Goods Building, the IED explodes causing a total or partial loss of attacking units.
- Set an adjustable timer when the goods could be collected.
The coins/supplies collection from GBs (especially the old ones) is extremely tiny for the new eras. Please, provide means of boosting the coins/supplies collection as it is done for houses and supply buildingsPlease give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
i am looking forward to contemporary erra and cant wait too get started ,my question is will this also allow me too trade medals for exspansions I was told it would be possible with the release of a new erra.Please give us your feedback and suggestion to Changelog 1.37 update below. We are interested in hearing your thoughts!
Next update you will get 8 expansions: 2 diamonds, 2 from techtree, 2 from worldmap, 2 from medal which required 40k,50k to unlock.
These sound like bugs? Three different bugs if I understand? Might be better to post in the bugs section.Continent map battles points aren't add to PVP points, Why? Units with 4% boost seems to have no effect in attacking, and CE units are below standard as compared to PME units. When fighting with CE units and rogues, the rogues aren't being transformed. Are rogues becoming obsolete now? If this is case why haven't we been informed of change in units performances.
Continent map battles points aren't add to PVP points, Why?
Units with 4% boost seems to have no effect in attacking
This this happen on the continent map or against a player? Either way, I would suggest contacting support so the battle, if possible, can be reviewed and if there is an issue it can be reported.When fighting with CE units and rogues, the rogues aren't being transformed.
You should be able to see it in the unit stats though, when it says "(+94%)" or whatever.As in, you're not noticing a 4% attack increase in a battle? Doesn't have to mean anything, a 4% increase hardly has any effect. At best it could increase 2-3 attack for a unit (and even that is unlikely, I would imagine in most cases it'd add 1 attack or 0), and 2-3 attack would likely not improve the unit's potential damage at all.
I don't really understand. You do need plastics to get consumerism, and many things require consumerism. But you need electromagnets to get aerial support, and an equal number of things follow from that. Then you need the other goods for the next tech levels immediately following those two. It doesn't seem so strange to me, am I missing something?Second, I really think there's a major design flaw in the tech tree. If you don't have boosted plastics, you're hosed. Seriously, without access to plastics, you can't get to any tech that requires any of the other resources, and you can't even build one of the resources buildings. 60% of the players aren't going to start CE with boosted plastics, and 40% still won't have them after capturing their third boost. I don't think we've ever had an age where all but one of the goods were useless except to trade for that one good until you had enough of that good.