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King Amir's latest activity
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
There is photographic evidence of a player getting 2x Paratrooper (see bottom of Page 83 of this forum post). I'm trying to repeat his...
Mar 29, 2024
King Amir
reacted to
UBERhelp1's post
in the thread
[Guide]
Higher Age Units Guide v2.20
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Like
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Ladies and gentlemen, ME troops in IA are possible. [EDIT] The only question is whether we can replicate the skip. I'm not sure if we...
Mar 18, 2024
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
Story Quest Skip attempts, to get ME units in IA: I made a test world to figure out how to lose the quest.
Mar 18, 2024
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
Not if you go into Mexico. If you acquire Las Penas, you lose the RQ. There is no difference between fight and neg, only whether you own...
Mar 18, 2024
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
I also looked at the ME units in IA post from earlier: What I think the reason could be is the non-abortable side quest which requires...
Mar 18, 2024
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
The Side Quest "Guns for the Natives" requires a negotiation path. Offers 3 Riflemen as reward, which is why I still negotiated Okahe.
Mar 18, 2024
King Amir
replied to the thread
[Guide]
Higher Age Units Guide v2.20
.
Not sure this is known already, but last week I have been fighting through the Industrial cMap in Colonial, and I noticed that except...
Mar 18, 2024
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