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  1. GBG- when will it get balanced?

    I've mentioned this before. The imbalance is less related to the size of your guild and more related to how many fights you can get in. And the number of fights fighters can get in is directly related to your ability to diamond Siege Camps and partner and thus, fight with essentially 0...
  2. Build Battlegrounds has become Guild Partnership Grounds ... how to fix it

    Thanks but isn't that just for feedback related to the announcement of recent improvements?
  3. Build Battlegrounds has become Guild Partnership Grounds ... how to fix it

    @Agent327 My apologies. Any help on where I would find GBG Feedback thread as I don't see any subtopic on GBG Feedback under General Game Feedback & Discussion
  4. Build Battlegrounds has become Guild Partnership Grounds ... how to fix it

    I've seen a couple other posts out there on GBG imbalance but here is my take hoping that Inno will take note and make adjustments. I'm not as concerned with the ranking as I am that it is now commonplace for 2 or 3 guilds to partner together to control the 2 inner rings thus locking out the...
  5. Cheating in GBG

    While not cheating it's GBG is certainly not balanced. 2 guilds can control all the inner 4 and most of the next level of the ring. And 3 guilds teaming together can control both inner rings such that no other guild can get in. They do this using 2 tools. Siege camps so they can fight...
  6. Challenge 1

    934
  7. Guild vs Guild Improvements Feedback

    So first, thank you for addressing GvG and some of the issues. On the point farming and the use of champs it seems the solution may increase point farming as has been mentioned by many others. This is, drop a bunch of drummers, rogues or low age troops, release the sector and get to fight SAM...
  8. Guild Battlegrounds Feedback

    GvG has been broken for some time. Having to be on at reset, defenses not keeping up w/ offensive bonuses, and ghost guilds who can do dirty work for next to no cost are just a couple issues. I'm willing to give this new approach a try. With that in mind here are some items for...
  9. TA Blunder - Increased leveling costs

    I'll bet any amount of money had Inno reduced the amount per level after it was released they would be giving free FPs or free levels to players who already leveled it but since they're increasing the amount per level ... crickets for those disadvantaged by the change.
  10. Changelog 1.132 Feedback

    Yes, I do gutmeister. The total to get to level 70 before this change was 167,405. 4% of that (number published by Inno) is 6,696. That's hugely unfair to us that have yet to push ours up. And to those that think those who haven't won't or will do slowly you're wrong, some of us were just...
  11. TA Blunder - Increased leveling costs

    4% more mean 4,860 more FPs to get to level 60 and 9,000 more to get to level 80.
  12. TA Blunder - Increased leveling costs

    First statement: Correct, those that have pushed it up already would have done so no matter what the cost. Second statement: False, there are many players (like myself that intend to, and will, push ours up to 60+ but have not yet and we will have to do so at thousands of FPs more than it...
  13. TA Blunder - Increased leveling costs

    I'm not saying they should have taken those levels away from those who already leveled it but there was no reason to bump it for those of us that hadn't. It would have hurt no one to leave it where it was. There was nothing they needed to fix.
  14. Changelog 1.132 Feedback

    Way to go INNO. You made a mistake on the FPs to level the TA. But instead of leaving it alone so that it would fair to all players you significantly bumped up the FPs to level it after all the people who got in early already pushed theirs up at a discount. So now anyone leveling their TA has...
  15. TA Blunder - Increased leveling costs

    Way to go INNO. You made a mistake on the FPs to level the TA. It happens. But instead of leaving it alone so that it would fair to all players you significantly bumped up the FPs to level it after all the people who got in early already pushed theirs up at a discount. So now anyone leveling...
  16. Changelog 1.126 Feedback

    When returning to your city from a different part of the game, the zoom level is now set to the medium distance to keep the city in the focus of the game. >>> Please don't change the zoom setting the user has selected. This is the worst change I've seen in a while.
  17. My Arc suddenly dropped from level 52 to 28???

    This is undoubtedly the biggest Inno bungle to date. And in kind, how they address it is going to be a make it or break it for the game in general (IMO). I wasn't involved and don't anyone who did figure out the way to capitalize on the Oracle and if I don't get my levels back that I spent...
  18. Motivation Kit - Can't motivate buildings ready for production???

    So I got a motivation kit today. But nobody wants to use a motivation kit if their guild mates, neighbors, or friends might motivate a building so really the only good use for a motivation kit is to use it when a building is ready for collection and unmotivated. So I tried this and the...
  19. Trades Offers Disappearing

    For a while now I've noticed that some of my trade offers disappear so on 1/29 I put out 15 trades (TE for CE). Today there are only 6 left open. I went back through the Event History and only 3 were filled. Anyone have any ideas how these trades disappear? Do guild leaders have the ability...
  20. How Rain Forest increase works

    Just got my first Rainforest blueprint. Looking at the description I see this "+33% chance to find blueprints when aiding another player" but this is not clear. Does someone know truly how this works. See the examples below as to the variations to what this could mean. I cannot find what the...
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