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I have read a thread lately in my city that there is a limit or situational uselessness for Attacker Attack boosts, vs. Attacker Defense boosts. Here is the important section:
”Note that it is more important to develop Attacker Defense than Attacker Attack. The reason for this is that attack...
In LMA when I deploy heavy knights (attack +100%) against cannons, it tells me an expected damage of 7-8, yet I almost always one-shot them after an infiltration, which implies a damage of 9.
What's going on?