DeletedUser26146
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Rewards are based on age of GB yes. So the system works best as a long term relationship. One can always keep a running total of amounts gone in to amounts gone out.Don't different GB's have different reward values for the same slot at the same level.
True, but empireforger states:Nothing. But if you've got a lvl 49 cape you're also going to have a reasonable sized Arc
these advanced techniques can be used on the higher levels. which allow any player (regardless of their GB or its level), to swap with any other player (regardless of their GB or its level).
"the best" is subjective. For someone who isn't concerned about rewards but wants simplicity, "the best" might be the regular swap threads. For someone who is a swap thread shark - prowling the swaps for the best value returns - "the best" could very well be the regular swap threads also where he can make 30%, 50%, or higher returns on his investment. For a lot of people with level 80 Arcs (or higher), the 1.9 swap threads are "the best"."the best", really? Want if top 1, 2 or 3 are taken at 1.9?
The idea of a running total is you know exactly how much you've put in and got back so you don't get to the point of a big loss in the first place. With your system unless you're intending to do swaps of the same era of the same lvl it's an uneven amount traded which means you've still got the same problem. There's no reason you couldn't use your system and have a running total to track how much is being put in proportion to how much you're giving backit could be tweaked/done that way, however with that style, there is the risk of people making off with large amounts of fps if the group falls apart and others can get stuck with a big loss.
[...] in the first scren shot above:
player posted 375/75 AO
[...]
the two players will swap their points, 375 each way, and the swap will close. there is no need for the complex tracking system that is used in the wheel swaps [...]
the way the prize structure of gb's are designed, 5x prize will lock in each prize at its place.
here is a example of how 4 players with different level GB's might match up and cross.
a level 3 cdm , level 8 arc , level 7 smb , level 14 TA
this is just for big picture visual of how it all might fit together.
its not pre-planned or orchestrated this way. every person is in complete control of when they swap, what GB they swap, how fast they swap, etc ... similar to a nomal 5/10 thread, people participate or not at their leisure, posting whatever GB they want to level at the time, with the only commitment being the length of each individual swap.
a player will post a prize/GB they want to swap ...other players who are interested in swapping for that guaranteed prize, will look at their current GB levels to see if they have anything that fits/matches, then PM the original poster to set the details and begin the swap
notice that each prize would be locked in its position. since the swap amounts are 5x the prize value, they are much higher than most people would pay under normal circumstances.
so in many cases you can swap the 2nd prize first, and then swap the 1st prize second, and the 2nd prize would fall into its correct position on the GB and both spots will be locked.
[as mentioned, it is best to swap prizes in order. swapping out of order is recommended only after people get the hang of the system. i would say it generally takes 10-12 swaps or 3-4 fully leveled GB's for people to get up to running speed.]
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lol.
i do tend to make it more complicated than it is by trying to explain how it works in detail...so people understand it
but its basically:
on lower levels, swap prizes for 5x value. (5x is the 'magic' number that locks the prize and makes it easy to use among groups) ...
on higher levels, swap enough to lock prizes ... split prize differences with kick backs.
other systems allow that too. A system only has to be managed by a single player if they're the only player that understands the systemthis system allows all the serious/elite players to easily work in a larger group
all systems have their pro's / cons / differences i listed a few in the INTRO but tried not to make it wall
one problem with most swap systems is: they are managed by 1 person, and lots of people derive benefit.
i.e. you volunteer your RL time and energy to manage a guild thread, so many other people can derive a lot of benefit to their personal game city. while you get no personal city/game benefit for all that help you provide.
with direct/private swaps (which this system uses) the people that use it manage their own opportunities. which is more fair/equitable.
this is not intended to be the most basic/simplest/easiest system. i never claimed that it was.
in my experience, i've found that the more serious/'elite'/'better' players generally use direct swapping/messaging to some degree, but usually do so in small cliques or 1-on-1, which are affected by player attrition. [if your 1, long time swapping buddy quits good luck finding a new one]
this system allows all the serious/elite players to easily work in a larger group. obviously over time, different players go into 'serious mode,' while others fade away to retirement ... this system can continue to thrive over time as people join and leave the group. .. it has staying power similar to 5/10 threads.
negotiation may not be the best word.... its more, matching prizes and letting the other person know. (i posted a example or two of the messaging process)
every GB that is used is volunteered by the owner. since both people make the same amount of FP's to win a guaranteed prize, there is not really a need to 'negotiate'.
consider the time people spend 'hawking' over swap threads and spreading fp's all around, the time and attention that requires. common 5/10 threads favor highly active/larger players. they generally promote/encourage higher activity/attention level, as people try to compete for the prizes.
one thing that makes this system relevant to today's game, is that it allows less active people to compete with highly active players.
with this system, i can set up a direct swap one day [on my desktop CPU], casually work at it until complete and win my guaranteed prize without having to fight against the mobile players that have 24/7 access everywhere they go.
with this system i dont have to hunt for certain threads. i dont even have to open my messages for days. . i can just set up a 3-4-5 day swap... log in, put my fp's toward it and log out. always winning a prize