1. Cultural Settlement - Feudal Japan

    Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
    As the Daimyo of his village, it is your task to lead the Feudal Japan to prosperity! Detailed information here!
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  2. Changelog 1.156

    Hello Queens and Kings,
    The update to 1.156 will take place on Wed, July 10, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  3. GvG Improvements

    Hello Queens and Kings,
    We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.
    For the detailed description of the upcoming changes, please see the details here.
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  4. Changelog 1.157

    Hello Queens and Kings,
    The update to 1.157 will take place on Wed, July 24, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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Beginners Guide

Discussion in 'Best Guides' started by Snowbelle, Jun 5, 2018.

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  1. Snowbelle

    Snowbelle Well-Known Member

    Joined:
    May 23, 2015
    This guide is based on the browser version of the game and is intended to acclimate you with Forge of Empires. For more detailed instructions on how to play, please see other guides or go to https://us0.forgeofempires.com/page/the_game/basics/ and use the dropdown under "The Game" at the top to read other sections.

    You can find official information on the game at https://en.wiki.forgeofempires.com/index.php?title=Main_Page and more detailed information at http://forgeofempires.wikia.com/wiki/Forge_of_Empires_Wiki

    Some handy links are:
    US FoE DB Servers
    ForgeDB US Servers (both are database sites that track a variety of FoE data, each is slightly different)
    FoE City Planner
    FP Coins Calculator

    When you start the game, you are met by a tutorial which you need to complete before you can begin playing proper. Simply go through the steps and once you have built your Longhouse, you can play further until you research Spears. This will lead you to the Campaign Map tutorial, which you will need to complete as well. After that you are free to play the game!

    Main Screen

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    This is what you will be greeted with daily when you log into Forge of Empires. It has your city and all the basic data displayed, as well as shortcuts to different parts of the game or the settings (latter on bottom part of game, shown later).

    On the upper left you have city name, global ranking, and remaining population. Next to that we have the happiness meter and in the top-middle of your city, it will show which age you are in. On the right of that, you have statistics such as your coins, supplies, medals, and diamonds. The + Icon is to buy more and the logout icon is at the far right following that.

    On the right, you will have a panel which will show all your city boosts, whether you are getting the 120% happiness boost, and other information such as being plundered or whether a building is disconnected from the road.

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    Above you will see the bottom part of the game, which has your action area on the bottom left and the social bar next to that, where you can find and aid your neighbors, guildmates, or friends - in each of the three tabs given. The guild tab will not be usable until you research Smithery and if you are not in a guild, it will show you a list of guilds that you can join or apply to. You will also be able to attack your neighbors from this bar.

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    From left to right, we have:
    - Building; the main tool in constructing your empire.
    - Global; provides access to standings and guilds.
    - Research; the main tool for progressing your empire.
    - Campaign map; explore and acquire the world to advance your empire.
    - Army Management; set your defending and attacking armies.

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    From left to right, we have:
    - Inventory; special gifts and buildings go here.
    - Trading; manage your goods in the market here.
    - Messaging; keep in touch with the rest of the players through here.
    - Guild Expedition; a weekly journey through the jungle. This will be grayed out if it is not accessible.
    - Guild versus Guild; a place for your whole guild to compete against other guilds and increase your guild's level.

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    Here we have the game options --- from left to right: game sound (on/off), music (on/off), volume, settings (pops up with various options), full-screen mode, and zoom (in/out).

    Under Settings (which looks like a gear) is numerous options to individualize your game. An important one is 'Diamond Notification'. to make sure you receive a confirmation notice before a transaction, you may wish to place your Diamond Notification to ACTIVE. By setting this to Active, you will get a popup box asking for your permission prior to spending any diamonds. Another thing you may want to check in settings is whether unattached troops are labeled - this may prove helpful later and is off by default.

    When your buildings are ready to collect, there will be an icon above them - either a coin icon, a supply/hammer icon, or a box icon. If it is anything other than coins or supplies (goods, medals, fps, diamonds, etc) then it will display the box icon.

    Simply click the building itself (not the icon above it) to collect, and you can additionally collect multiple buildings at the same time by holding down your mouse button and gliding over them after the first collection.

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    If you do not collect your productions on time then they are left open for neighbors to plunder, after they have breached your city defenses. A neighbor can only attack you once every 24 hours but can plunder you any time after attacking.

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    Most buildings need to be connected to a road to function - however there are an increasing number of special buildings that do not require a road. Be sure you know the requirements, which can be found by hovering over the building in the item or construction menus - ones that require a road (or two lane streets) will note such.

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    In the right side panel, you will sometimes see a moon icon - this means your production is idle and needs to be set. Look for buildings with moon icons above them in your city.

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    Your friends, guildmates, and neighbors can motivate or polish your buildings, which will make a star appear above them. You can aid others as well, and get coins for doing so!

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    When your happiness is 40% above your population, your citizens are considered enthusiastic and you will receive a 20% bonus on production and earned battle points.

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    Diamonds are a premium feature - some can be won in game but large amounts must be purchased with real life dollars. You can use those to speed up construction, buy goods for great buildings, or even spend a small amount to collect all finished production in your city, with the crane icon pictured above.

    Game Resources

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    The most important resource in the game are Forge Points. You get 1 per hour, plus more from a variety of sources such as: Guild Expedition, Treasure Hunt, Daily Challenges, Incidents, quests, Great Buildings, special buildings, some residental buildings, and even Inno sponsored contests - to name a few examples.

    They are used to research technologies and advance your Great Buildings. You can also contribute to other players' Great Buildings for rewards such as forge point packs, medals, and blueprints of that Great Building.

    You can only accumulate up to 10 hourly forge points. Once you have reached 10 (or higher) on your bar, you will no longer accumulate hourly forge points until you have used them up (or gone back down to 9fp, at least). Additionally, you cannot collect more than 100 forge points (exceptions are made if you manage to collect more due to large fp collections). If you attempt to collect additional points past 100 then the game will notify you that you must spend them first.

    Packs consist of 2, 5, or 10 forge points and can be stored indefinitely. Most rewards, aside from Great Building contributions, will go to your forge point bar directly.

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    Coins are used in many places on the game. You will need them for constructing buildings, completing quests, completing many of the tech researches, to scout, to infiltrate, to train troops, and more. You gain them from residental buildings, great buildings, quests, aiding, and other sources.

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    Supplies are another valuable resource, along with coins. Most buildings will require a cost of coins, as well as supplies. Houses, in particular, will cost a lot of supplies. Other uses for supplies are the same as coins listed above, and you gain them from production buildings, great buildings, quests, and other sources (such as GE treasure chests - more below).

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    Goods are important in Forge of Empires, they are used almost everywhere in the game. You need them to construct Great Buildings, advance in the tech tree, negotiate for sectors in Guild Expedition or Continent Map, and guilds maintain a treasury of goods. This guild treasury is used to unlock sectors and army slots in Guild vs Guild (gvg), as well as open levels in Guild Expedition. More on those below. Each age/era has their own set of 5 goods to be produced, and beginning in Modern Era onwards, you produce refined goods - which means you will need goods from a previous age to produce current goods.

    For example, Ferroconcrete in Modern Era requires 10 wire to produce. You are assisted in this regard by the fact that your wishing wells/fountains and great buildings will revert to giving you unrefined goods at twice the amounts once you enter Modern Era. After you reach Modern Era, your wishing wells/fountains will give you 20 colonial age goods instead of 10 goods of your age - your Great Buildings will also double, and give you colonial goods. Once you move up to Postmodern, you get Industrial goods, and so forth.

    You can earn goods by producing them, trading for them, and getting them as rewards in quests, the map, or Guild Expedition. More on the interface for goods and the market later.

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    Medals are relatively rare but a significant resource in Forge of Empires. They are used to unlock extra expansions for your city, and the costs increase steeply. The last expansion (as of the time this guide was written) costs 580,000 medals. You earn medals from the weekly pvp towers, various buildings that produce them, as rewards in quests, the map, and Guild Expedition, and (mainly) as rewards for helping others level their Great Buildings. Late in the game, those Great Buildings can give tens of thousands of medals per level.

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    As a premium feature, this is the rarest resource in the game. You can get small amounts of diamonds as rewards from quests or some provinces on the map. You can also get them from chests in Guild Expedition, particularly from level 4. Wishing Wells and Fountains have a small chance to give 50 diamonds. Other than that, they must be purchased with real life cash.

    There are many things you can do with diamonds - you can buy the goods needed for advanced era Great Buildings, you can also use them to buy goods almost anywhere you need them: the tech tree, negotiation screens, or unlocking gvg levels. You can also use them to complete some productions instantly, collect all unfinished production in your city, heal or revive troops, buy premium buildings, buy premium expansions, and more.

    Diamonds are held by the user (player) and can be used in any world the player chooses in a manner not unlike a banking account.

    In settings, ensuring that Diamond Notification is set to Active will prevent you from spending diamonds accidentally by requiring a confirmation before purchase.

    Besides the resources listed above, there are other features in Forge of Empires that are important to your city and the game.

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    Population is what enables you to build new buildings. Military and goods buildings, in particular, both require a lot of population. As you advance in ages/eras, your housing will give you more and more population to keep up with the rising demand. Early on you may need to spend a large amount of your space on housing but later on, this will reduce. Especially if you get the population-increasing Great Buildings (Innovation Tower, Habitat, Capitol, or Tower of Babel).

    Once players have Innovation Tower or Habitat at a high enough level, they may need very little housing or none at all.

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    Happiness comes from cultural buildings, roads, decorations, or Great Buildings. Certain residental buildings will also provide happiness along with population. Having the required amount of happiness in your city (which increases as your population increases) will ensure you produce coins, supplies, and battle points at 120% instead of 100%. If you fall below a certain level of happiness, your production will drop to 50% so it's important to keep your happiness up. The number to get to 120% production is having 40% more happiness above the current demand level.

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    This is not a resource but since it is listed on the main city screen, I thought I'd discuss it here. This is your ranking on the world you are on. There are several things that affect your ranking:

    - The goods you spend outside of market (using goods on tech tree, donating to guild treasury, spending them on negotiation will all increase your rank - and higher era goods are more valuable)
    - You get 1 ranking point for every 50 battle points. Higher era battles will be worth more.
    - You get ranking points based on the buildings in your city, and higher era buildings are worth more.
    - The forge points on your Great Buildings, which do not count towards your rank until they level up. You get 15 ranking points per forge point upon leveling up.

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    This is the pop-up window you'll see right above the menu buttons when you press the Build button. Notice how on the right side there are different tabs --- each of those holds different building types.

    From top to bottom we have:
    1. Residential Houses (provide population and produce coin)
    2. Supply Production Buildings (produce supplies)
    3. Goods Production Buildings (produce goods)
    4. Cultural Buildings (provide happiness)
    5. Decorations (provide happiness, no road connection required)
    6. Military Buildings (produce military units)
    7. Roads (can provide happiness, but main function is connecting buildings to the Town Hall)
    8. Expansions (increases the size of your city, allowing for more buildings)
    Hovering over a building will display information about it. This includes its name, its age, and what it provides. You will also see construction costs, and information - as well as requirements, such as roads or two lane roads. Some buildings will cost diamonds to buy, those are premium buildings. There is a set of them for each age/era.

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    When you press build, you will also get sell, move, and delete options below your fp bar. Use those as necessary to rearrange your city as you see fit. Roads will not return a refund, but most buildings will give back a portion of the coins and supplies it cost to place them.

    Diamonds are not refunded with premium buildings when sold. You will also lose any extra troop slots you have purchased with diamonds if you store or sell the building. Use this with caution! Sold buildings cannot be returned.

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    Expansions can be found near the bottom of your Build screen tabs. Those are used to expand your city and allow for more buildings to be placed. You can purchase them with coins, medals, and diamonds. The ones for coins are obtained from researching a tech that provides an expansion, or from a province reward on the map - and those expansions can also be unlocked with diamonds.

    Medals are used to purchase the second type of expansions, and the costs goes up each time - reaching over 500,000 medals eventually.

    The third type is premium expansions (two per age), which can be purchased with diamonds only. They start at 200 each in Bronze Age, reaching over 1,000 diamonds each in the later ages.

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    Clicking the middle icon in the top row will take you to the research area, also known as the tech tree. You will need to fill in the required forge points for each research, and some will require coins, supplies, and/or goods to complete. This is how you advance through the eras and obtain new types of buildings, troops, and roads.

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    Your town hall is the one building that is always in your city, and will change appearances each time you advance in ages. Along with a daily coin bonus that increases each era, the forge points earned through your guild level's bonus will also be collected via your town hall. Some events will also have currency that is collected via your town hall. All buildings that require a road connection will have to be connected to the town hall in some manner. Clicking the town hall will take you to the Boost Overview screen.

    The tab in the middle is your Profile, where you can change your city name, your profile information, and your favorite achievements. The first tab is your Event History, where you can see all important events that have happened in your city. This was improved a while ago with filters, where you can separate events by type to more easily find any specific event.

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    On the left side of your game screen, you will see your quests. The top one is for storyline and recurring quests. You will get storyline quests as you advance through the eras and many will be age-related, and give you rewards from that age. For this reason, it is possible to get troops from several eras above you - if you are able to advance far enough on the continent map to trigger the specific quests. This takes careful planning - see other guides or the wikia for more information.

    Below that is the Daily quest giver. Dailies were added to the game to replace Treasure Hunt (along with Incidents), and are meant to be challenging. Tip: A way to avoid being asked to conquer sectors in daily quests is to avoid having any provinces scouted at the moment. When you need to conquer a province, do it quickly - before the next daily quest begins.

    Occasionally, you will also have a third quest giver - this is for special events. All events have a questline for you to complete, giving you rewards as you go and typically a large reward at the end. Some of the larger seasonal events have long questlines with multiple prizes (usually event currency) being given. As a result, you will see this third character on your quests quite often.

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    The inventory icon will take you to the inventory screen. showing all your items. This will include consumable items, buildings, decorations, and so on. You will see tabs on top of the inventory window, they are (starting with the current star tab): All Items, Buildings Only, Consumable Items only, Goods, and Great Building prints.

    You can use Buildings/Consumables tabs to view each respective category by themselves - very handy when you are searching for a renovation kit or a specific building. You can use the Goods tab to view your goods, but this is also possible in the market offers tab and you'll probably end up using that more. Finally is Great Buildings blueprints, you can also access those elsewhere but this is an useful overview.

    Great Buildings are buildings with powerful and upgradeable bonuses. You will need a full set of prints to construct one, as well as the required goods - which are era-specific. You can acquire goods for GBs above your age by buying them with diamonds, or finding a higher age player and paying him/her forge points on their great buildings in exchange for the goods. This will be more expensive on newer worlds, with goods being scarce.

    Great Buildings Encyclopedia

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    The market window has three tabs - first one is to view all currently posted trades. You can use the filters to sort the list by which good is offered or requested so you can quickly find what you're looking for or trade away what you have in stock.

    There are other filters using the checkboxes on the right - you can view guild trades only, neighborhood trades only, and further filter those by showing only trades which you have the goods to complete. If this filter is not enabled then unavailable trades will be grayed out instead.

    Second tab is to create offers, and this will also show your goods stock. Third tab is to view what offers you have already posted.

    You can use the market to trade for goods with your neighbors, friends, and guildmates. Trades with your neighbors and friends will cost 1 forge point per trade. Guild members are allowed to trade among each other for free. Most players apply a 1:1 ratio to trades of the same age, and 1:2/2:1 ratios when trading to the age above or the age below. For example 100 iron age goods is frequently worth 200 bronze age goods, or 50 early middle ages goods. Fair trade calculators do exist, which purport to take into account the cost of construction and building sizes but are widely disregarded by players, since many use them to benefit on trades one way only.

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    The continent map holds provinces, which hold a number of sectors (usually between 3 to 8 sectors). Each sector will be defended by a CPU-controlled army that you must conquer to acquire the sector. Once you have cleared all sectors, you will conquer the province and open up the next one for scouting (when applicable).

    The continent map is where you will unlock deposits that provide boosts to your goods production. Iron Ore will allow you to produce 5 Iron every 4 hours instead of only one, for example. You will get a warning if you attempt to place an unboosted goods building but you may do so regardless.

    You will also get various treasures (coins, supplies, medals, diamonds) for conquering various provinces. Others will hold expansions and there is also a tower province at the beginning of each era which unlocks the pvp tower for the neighborhood competitions.

    You will need to pay coins to scout each new province, and the time required for scouting will grow increasingly longer as you move up in the eras. Which is why there is an instant-scout option for 50 diamonds.

    To reach new eras/areas on the continent map, you will need to scout the new area first - using a ship or plane on the outside of the previously conquered area. Many players get stuck on this, not realizing there is a vehicle for the next scouting mission, so take note.

    world map
    guide to provinces

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    This is a battlefield. On the battlefield, in the bottom left corner there are six buttons. The top two, orange ones, are surrender and auto-batttle, respectively. The second row has volume and music, while the third row has full-screen and battle speed (has three speed settings).

    The big circled unit is the current unit, you can see where it is on the map by its highlighted hex, and its possible movement is showed with the shadowed hexes around it. The unit order is shown at the bottom of the screen, where you can see which units come after the current one in the circle. This order is based on the movement points units have (highest one equals taking action first, unless a special ability overrides that).

    You can move and attack once per turn - for melee units you need to get to an adjacent hex to the enemy in order to attack, while for ranged units your unit needs to be in enough range to shoot. Attacking ends your unit's turn, and any movement will also end your turn, unless an enemy is in your range after the movement (in which case you'll be allowed to attack). Melee units can retaliate to melee attacks, but only once per "round" (a round would be when all units on the map have taken action).

    When the battle ends, you'll see battle results. This will show the health status of all units after the battle. If you win, it shows the amount of battle points you've received for that battle. Damaged units will heal over time - how long per point depends on their training time.

    Battles are a big part of FoE. There are five troop building types for each era, for each of the troop types: Ranged, Light, Fast, Heavy, and Artillery. Each troop building gives you five training slots, the first two are free. The third and fourth must be purchased with coins/supplies and the fifth can only be unlocked with diamonds. The exceptions are Color Guard, Military Drummer, and Champion's Retreat - which only have two troop slots, one of which is available. The second must be purchased with diamonds. Rogue Hideouts do have five slots and will give you two training slots for free but the other three are all unlocked with diamonds.

    From Iron Age to Industrial Era, the matchups between the troop types are roughly the same. Fast beats Ranged, and so on. Beginning in Progressive Era, it changes - and sometimes from era to era. Later ages will have Fast units that can fly, and this makes them immune to artillery, for example. In Progressive Era, the battlefield scale will also change - from 1 to 1.5. This halves movement and range for all units. This is done to compensate for the far greater movement and range possessed by troops in Progressive and above.

    You will have to fight battles to take sectors in guild vs guild, to attack your neighbors for plunder, and they can be used to conquer GE encounters and continent map sectors. When you delete military buildings, the troops attached to that building are deleted as well.

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    Winning battles will net you points for your weekly pvp tower in the neighborhood. You can compete in a variety of eras, as long as you have the respective tower province unlocked on the map. The era you receive points in will be the era of your highest-aged unit. Even if you only bring 1 Progressive Era troop with 7 Industrial Era troops, you will get battle points for Progressive Era.

    For more information see army management tool and military buildings and units

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    On the bottom of the game screen, you can see your neighbors in the first tab. Your second tab has guildmates and third tab is for friends. You can perform a variety of actions here - send messages, attack your neighbors, or aid them as well as your friends and guildmates. Clicking Aid will motivate a random building of theirs (prioritized by buildings that produce forge points, then goods, and so on). You can also visit their city and Motivate or Polish directly - doing so allows you to choose the age of the building you are working on, and possibly get a blueprint from that era.

    You can also add and remove friends, as well as visit taverns. Visiting taverns can net you forge points, especially if your friends have upgraded their tavern cloth. Be sure to upgrade yours as well! Another thing you can do on this screen is ignore players or view their great buildings.

    Note that you can only aid people once every 24 hours and some people will have a cooldown timer on their tavern (of 24 hours) before you can visit. This is triggered by removing a certain amount of people from your list, to prevent abuse of tavern by shuffling people in and out of the list.

    You will have from 70 to 85 neighbors and every two weeks there is a new neighborhood merge. A while ago it was changed so that only players of the same era should end up in the same neighborhood - although there will occasionally be neighborhoods with players from two eras. Points, great buildings, and other factors are not taken into consideration - only your position on the tech tree.

    On the very end, you will see an option to invite players. You can invite players via Facebook, email, or a link. For every newly registered player you bring in, you will get diamonds once they get to certain eras. 50 for Iron Age, 100 for Early Middle Ages, 250 for Late Middle Ages, 750 for Progressive Era, and finally 1,000 when they reach Contemporary Era.

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    Guilds are a large part of Forge of Empires. Once you join a guild, you gain free trades with all other guild members as opposed to having to pay a forge point each time. You also get access to guild forums, guild messages, Guild vs Guild, and Guild Expedition (more on that later).

    As the game goes on, the guild will gain levels - which will grant bonuses such as: an increasing amount of forge points from the town hall for each member, cheaper coins/supplies cost on buildings, and faster troop recruitment/healing. The higher the level, the better those bonuses will be.

    Guilds gain levels through Guild Expedition, Hall of Fame buildings (and any others also providing Guild Power crowns), and from the sectors owned in Guild vs Guild. Higher numbers of sectors owned will grant bigger boosts to guild power.

    You can view guilds in Global Rankings (upper left of screen that shows your rank) and a list of members in each guild when clicking on each one. Most will let you join by simply sending a message to the leader/recruiter. There is a limit of 80 members per guild.

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    The guild page has four tabs. Profile shows the basic information of the guild, along with their profile text and a member's list. The Members tab shows more detailed information for each member - such as their privileges in the guild.

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    As follows (from left to right):
    Founder --- full access;
    Leader --- full access except cannot appoint or change founders, nor disband the guild;
    Moderator --- can edit/manage the guild forum in full capacity;
    Inviter --- can invite other players to the guild, as well as cancel invites already out;
    Notifier --- can send messages to the whole guild;
    Trusted --- can see guild forum sections set up as "hidden", can place sieges in GvG, can grant freedom to any sector in GvG, can remove defending units in any sector in GvG;

    Be cautious when assigning a player to Founder's rights. A Founder has complete and full access. They can remove other founders, change the leadership and even dissolve the guild without consulting anyone else. Be careful.

    The third tab is the Guild Level tab, showing the current level and how many points until the next level. It also shows all bonuses and provides arrows that you can use to view which bonuses will be given at future levels.

    The fourth tab is the Treasury - those goods are used to unlock Guild Expedition levels and to set sieges in Guild vs Guild. Medals are also in the treasury, they are required for All Ages sectors in gvg. There are several Great Buildings in the game that will provide goods directly to the treasury: Observatory, Atomium, and The Arc.

    If you are a founder or leader, you should see a fifth tab - Administration. From here you can control the functions of the guild.

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    Guild Forums have menu options and can be a great tool for organizing the guild. You can create different forum sections (such as General and Guild Rules at the top of the window in this screenshot), create different threads or polls. Any forum section can also hold multiple pages of threads, so don't worry about having too many, the older ones will just go on the next pages. Depending on one's permission sets for the forum, you may also be able to close/lock threads, edit or remove posts, move threads to different forum sections, etc.

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    Guild Expedition is a fairly recent addition to the game, and is accessible via the app - unlike Guild vs Guild. There are four levels (the fourth was added months after introduction) and the player can either fight or negotiate through the encounters. There are 16 encounters per level and you get rewards from chests after each one. You can also get relics which provide additional rewards, if you have built the Temple of Relics great building.

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    Negotiating through sectors requires goods, coins, supplies, and sometimes medals. Arctic and Oceanic Future players will also have to use Promethium and Orichalum. You get three attempts to negotiate and find the correct combo of resources, but this can be increased to four attempts with a tavern boost - which is highly recommended to utilize.

    Expeditions start every Tuesday at 8am game time and end the following Monday at 8am game time, giving players a 24 hour rest period in between. At the end of each Expedition, your guild gains a guild power bonus, depending on how many collective encounters were done by players in the guild. There are also Guild Championships, where guilds from across worlds compete against each other in GE completion percentages.

    The Guild Championship typically includes around seven guilds, and getting an opponent from the same world is possible. The top three guilds with the highest completion percentages (which goes up to 133% if all members have completed all four levels) will receive a bonus on the guild power gained from the week's expedition at 25%, 15%, and 10% respectively. The winners will also get a Gold, Silver, or Bronze trophy to be displayed on their guild profile.

    Bonus Tips:

    • Quests that request construction or deletion, but do not specify an age, can be completed using Stone or Bronze Age buildings/units. Remember that roads, including trails, are considered buildings.
    • Quests that request you to gain population can be completed by storing special population buildings and replacing them in your city, until the desired population amount has been reached. Examples of population buildings that can be used with Store Building: Tribal Square, Royal Cacade, Athlete's Living Quarters.
    • Great Buildings (and certain special buildings obtainable during special events) cannot be plundered, which makes them a great way to obtain goods without worrying about the neighbors stealing them.
    • Make the most out of your Great Building bonuses. If you have a St. Mark's, which boosts 90 coin collections, having 45 houses of 1 hour production is not very profitable. You'd gain much more with 4 or 8 hour productions.
    • Motivated buildings cannot be plundered, in addition to having their production doubled.
    • Plan your city wisely - don't overuse space on roads, and choose your houses based on how you can collect them. 1 hour collections will bring you more if you can collect hourly, but if you can only login once or twice, longer productions will cash you in more (and will not be sitting there uncollected for a long time, so likely that means less plunders too).
    • Plan your progress - don't get stuck on the tech tree, plan and acquire what you need ahead of time. Have some guildmates or friends with Great Buildings to which you can donate in case you do get stuck.
    • Battle terrain when attacking neighbors is always generated randomly, but the terrain for sectors on the continent map is pre-selected. This means if you attack a sector, surrender, then go back in, you will meet the same terrain. You can use this to learn the terrain to make use of it. Just pick your "scout" units carefully, ensure they won't be attacked before you surrender.
    • To take part in PvP Tournaments you first need to unlock the corresponding PvP Tower on the Continent Map. Tournaments take place weekly, starting Monday morning and ending Sunday evening, at which point you can receive medals if you placed high enough.
    • You can have up to 140 friends, but you can only send out friend invites until you reach 80. Afterward you can only accept invites.
     

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