mamboking053
Well-Known Member
In CE, the champs run right up on one unit and they shoot another unit four tiles away. The military has removed it’s zero tolerance policy, apparently...
AI EMA Champions will target Catapults over Rogues as well. Just don't use the Artillery units when there's at least 1 Champion in the enemy mix.On one of my satellite cities I also noticed rogue vs. champion behavior is slightly different. In HMA the champions will target my trebuchets over rogues, and I don't recall seeing this kind of behavior before in GE from any of the ages I've fought in. Does this phenomenon occur anywhere else in GE/PVP (obviously excluding C-map since AI works differently there)?
It really sucks for me, as my Artillery combined with my attack boost allows me to blast through most armies. I usually bring 2 Rogues just to protect my base Artillery from too much damage.I never have this problem since I only use Field Guns within certain GE encounters. I like how Inno developers have maken the AI Champions smarter, so a big blow to the artillery unit lovers.
Colonial is probably the only early age that artillery units aren't that powerful since both Colonial Champions and Grenadiers have really high base defense.It really sucks for me, as my Artillery combined with my attack boost allows me to blast through most armies. I usually bring 2 Rogues just to protect my base Artillery from too much damage.
On one of my satellite cities I also noticed rogue vs. champion behavior is slightly different. In HMA the champions will target my trebuchets over rogues, and I don't recall seeing this kind of behavior before in GE from any of the ages I've fought in. Does this phenomenon occur anywhere else in GE/PVP (obviously excluding C-map since AI works differently there)?
It's normal AI behavior, I think. The AI will usually target rogues, but they occasionally will target a non-rogue unit if it's closer, and sometimes that happens on the first turn if the AI can hit the starting position. Anyway, rogues generally shouldn't be used with artillery because of their low defense.
While artillery is theoretically strong against heavy units, they're usually less effective against them than ranged up through Indy and light from PE onward. I usually find artillery to be good for countering opposing artillery myself, the Dug In ability really doesn't seem to be all that impressive.
I'm in LMA, I finally got a champion retreat recently. I am reading about how champions change in different ages. Does this mean I need to get a different champion retreat for each age as I move up or will the one I have now produce champions for the age I am currently in?
Since you got it in the LMA, it will let you train Champions of the LMA. As you age up, you will want to get new, better Champions. As you age up, you can choose to use a One-Up Kit or a Renovation Kit to upgrade the Retreat to your current era, and it will now produce Champions of the new era. Or, you could sell it (or store it with a Store Building item) and build a new one that you might have gotten recently.Does this mean I need to get a different champion retreat for each age as I move up or will the one I have now produce champions for the age I am currently in?