- Make sure you give a full explanation of your idea
Currently: You have to collect the BG and then collect the next N buildings you want the BG to influence, or collect all will randomly choose buildings to influence.
Proposed idea: You pick what buildings you want the BG to influence, and when collect all is activated and the BG has turns available, the BG influences those specific buildings during the collect all. If you do not influence buildings through the proposed menu, you can continue to collect the BG and then collect the buildings you wish to affect. This does not change the BG's effects/skills but streamlines the process of using the BG.
In essence from the devs standpoint, this gives the BG and a select few buildings priority in the collect all list so that all buildings can be truly collected all at once.
- Include the reasons why the suggestion is necessary (for example why it enhances the players experience)
Currently this is probably the single handed biggest reason people want increased FP limits. If there was no BG and we just collected all, we could just get collections done instantly. But because the BG requires you to hand collect buildings, this causes players to go over the 100FP limit in some cases in one building collection. There are so many chain buildings that can give over 50FP and then the BG comes along and you're over the limit and can no longer collect. So you have to collect one or a few buildings at a time with the BG, get rid of all that FP in your bar, collect those BG buildings again, ad nauseum until you can finally ran out of turns/get under 99 and collect all. This is actually a pain for players who have to find buildings to toss FP on over and over again. I personally collect 800FP+ per day in my city and have to collect numerous times just for BG before I can collect all. I have to have a building dedicated to FP dumping just for this. If I have to wait for people to fill the slots on that GB, I have to wait even longer to collect. I have to go find people to snipe in my hood just to relieve myself of the FP. It makes collections go on way too long and give a lot of time between the start of collection until finally collecting it all. So if we can assign these buildings in advance, I can just collect all and that would be that and all the FP would be in my bar to get rid of at my leisure in the next 24 hours. The BG puts undue burden on the player base to collect around it, and that's been seen in numerous threads about increasing the FP limit and other topics. Inno is not going to stop giving chain/high FP buildings and they've already increased the FP limit for FOE+, this can be the way to alleviate the massive problem that is end-game players collection burden. There's really no sense to this burden at all, it's just a matter of quality of life for the players.
- Describe how your idea will work during gameplay
Open the BG
Go to the overview page
Select "Influence Buildings"
The popup will dissapear and allow you to click on the buildings in your city that you have turns for similarly to upgrade kits
Unclick buildings that you do not want it to influence
Buildings that are influenced will have a (blue?) visual cue when BG is clicked, hoovering over the building can tell if it is polished or not
Buildings that are stored or deleted will remove the BG influence and allow additional turn to be selected in the menu
Optional popup saying that storing/deleting this building will remove the BG's influence on it
If no or not enough buildings are selected, BG will operate as normal by collecting the BG and the next building collected will be influenced
Only the amount of turns will be allowed for that number of buildings to be selected
- Can you add any (small!) visual aids to help show how it would work?
- Can your idea be abused when put in practice? How could we prevent that from happening?
It's the same ability BG already has but executing it easier for everyone. I don't know of any way that a player can mess with the collect all function.
Sorry about the images, I don't want to pay 500$ for photoshop.