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Change log 1.45

DeletedUser1084

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Hello Kings and Queens,


The update to 1.45 will take place on February 24th. Mostly polishing and bugfixes were done for this version.
There will be a short period of downtime during the update, we apologize for this little inconvenience. Please see the list of changes below:



Improvements and changes
  • Sounds have been added to Treasure Hunt.
  • Unattached units filter in Army Management will now "remember" how it's set.
  • Scrolling in the city with arrow keys is now possible.
  • Some nice, delicate animation effects have been added to water around the city.
  • Lots of too long or not fitting text were improved.




Bugfixes

UI bugfixes
  • Coin and supply boosts sometimes didn't vanish when they expired.
  • Inhabitants and cars were driving sideways on roads in some specific circumstances.
  • Fixed a text error showing "Heal this unit" in battle unit tooltips during a battle.
  • Cloud icon could disappear when removing units from the attacking army.
  • Fixed a display issue where guild level did not apply a bonus to unit healing time, while in fact the bonus was working as expected.
  • The Move/Sell buttons were shown on logout after visiting a player.
  • Fixed an issue which caused the Forge Points timer to disappear whilst collecting
  • Fixed a display issue with shifted smoke animations in neighboring cities.
  • Buildings were still appearing as connected after swapping, when connected with only 1 street tile and that tile was swapped with the building.


Other bugfixes
  • In rare cases quests could lead to a Flash error which resulted in endless loading.
  • The "Buy Forge Points" windows wasn't opening on first attempt on a slow connection.
  • It was possible to Aid inactive players multiple times.
  • Rouge walking sound looped after transformation in battle.



If you wish to leave any feedback about this version, please click here.

Thank you for your support and for playing Forge of Empires!

Sincerely,
Your Forge of Empires Team
 
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