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Changelog 1.66

  • Thread starter DeletedUser4770
  • Start date

DeletedUser4770

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Hello Kings and Queens,


The update to 1.66 will take place on Tuesday, December 15th.
There will be a short period of downtime during the update, we apologize for this little inconvenience. Please see the list of changes below:

IMPROVEMENTS

  • Campaign map was refactored and it should load slightly faster now.
  • The happy "New age" window (first introduced in version 1.55) shown when reaching a new era will now be visible to all players.
  • Descriptive tooltips will now be visible in the EasyPay window.
  • Facebook widget will be now visible on the main page again (will be visible from up to a few hours after the update).
  • A loading shield will be shown when opening the payment window.
  • Greyed-out scout buttons will be shown on the map while scouting is in progress.
BUGFIXES

  • Various code improvements and clean-ups to optimize the performance.
  • An error was sometimes shown when opening guilds ranking.
  • '2x' reward was not always working when winning a renovation kit.
  • When winning doubled rewards, a specific name of the building was not shown.
  • Inhabitants were not shown after returning to city from other game areas.
  • In some very specific circumstances it was possible that a wrong guild name was shown on the social bar.
  • Animations for all buildings were launching at the same time after loading the game.


If you wish to leave any feedback about this version, please click here or visit us on Facebook! :)

As this is the last update this year, the development team and all InnoGames employees involved in making of Forge of Empires would like to wish you all the best for the Winter holidays time!

Sincerely,
Your Forge of Empires Team
 
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