Good question because I need to see it to understand what it's about.Presumably a Good Quality of Life Update - only question is, when will we see it?
Hopefully soon - in one or two updates after some fine-tuning, but I'm afraid I can't give you a definite ETA at this point. I will keep you posted as soon as we have more information.@LeCron Is there any word on how long it's going to be delayed? I was excited to see the announcement, not so much to see the follow-up post though lol
It means your attack window will look like this:Good question because I need to see it to understand what it's about.
I don't even know what the update means or what it's going to change.
It's in the picture above your post.I was likewise dissapointed to hear about the delay; however, would also very much like to see what the display would look like, if that's possible? Can't we get a sneak-peek?
Thanks. I didn't realize that was from a beta tester.It's in the picture above your post.
Came here to post this. I just got like 30 injured hovers and now the feature is far less useful when I have to scroll for rogues.You can turn it off in settings. I agree, they way the injured troops stack, make it pretty useless, at least for me.
Oh my GOODNESS, Sharmon! And I thought I had a lot of troops--a hundred of each.Much better :
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Beta testing yielded this exact point from many players about where it puts the damaged units. It wasn't changed from that design format in live (here). It was FIXED (we hope) to stop voraciously eating up client CPU cycles...Why are damaged units taking priority in the troop list and listed individually? This is stupid and is worse than the old way. I don't care about the update making troops stacked I didn't need it, but I'll adjust to it. Just fix it so it moves the damaged units to the far, far right and lock the healthy ones on the left otherwise you're still clicking tabs or scrolling and now digging through damaged garbage.