xivarmy
Well-Known Member
Since apparently it's not entirely welcome in feedback, figured I'd start a thread specifically for discussing fellowship strategies.
One of the things I've just been looking at has been comparing the following options which use similar amounts of gemstones:
- 2 Palaces assumes hitting ~550 progress is enough for silver league. This is what I did on beta and i expect should work on live - you should get enough spare regular upgrades from chests along the way with a bit of attention. It *was* a bit easier at the start on beta though.
- 1 Palace + 4 Jesters (or grills) allows a simple 300 task strategy (run every 2 days or so - some can even take 3 days) and uses the extra gemstones *not* spent on extra runs to hit 550 tasks to instead buy the full set of chests for a side building 4 times.
The reason for the comparison is 2 palaces should be "better" in the longterm, but a palace + 4 jesters requires much less runs and might be better for my sanity (doing a full chests buyout at the end of 4 of them). It also gets a quicker start out of the gate.
If you're getting the grills/jesters for the purpose of the boosts they provide, you overtake by around 150 days. Because by then you have more. If you're getting them for their productions though it takes longer to catch up (~267 days) since you have a lot of collections already in the bank by the time the 2 palaces.
Given the recent procession of power creep which makes me uncertain how long I'll actually prize these jesters, and the time til I feel 2 palaces is significantly better (by 300 days it's still only ~6% more blueprints), I'm now leaning toward the much lower effort Palace + 4 sides on my worlds that are planning to make a modest effort at the event.
The exception being my low age camping world that stacks military boost and really wants as many of the grills for the attack boost as possible - it's going for multiple palaces (3, i think = 750 tasks - send help!) and damage to my sanity (which one might question if it existed in the first place for even considering this)
One of the things I've just been looking at has been comparing the following options which use similar amounts of gemstones:
- 2 Palaces assumes hitting ~550 progress is enough for silver league. This is what I did on beta and i expect should work on live - you should get enough spare regular upgrades from chests along the way with a bit of attention. It *was* a bit easier at the start on beta though.
- 1 Palace + 4 Jesters (or grills) allows a simple 300 task strategy (run every 2 days or so - some can even take 3 days) and uses the extra gemstones *not* spent on extra runs to hit 550 tasks to instead buy the full set of chests for a side building 4 times.
The reason for the comparison is 2 palaces should be "better" in the longterm, but a palace + 4 jesters requires much less runs and might be better for my sanity (doing a full chests buyout at the end of 4 of them). It also gets a quicker start out of the gate.
If you're getting the grills/jesters for the purpose of the boosts they provide, you overtake by around 150 days. Because by then you have more. If you're getting them for their productions though it takes longer to catch up (~267 days) since you have a lot of collections already in the bank by the time the 2 palaces.
Given the recent procession of power creep which makes me uncertain how long I'll actually prize these jesters, and the time til I feel 2 palaces is significantly better (by 300 days it's still only ~6% more blueprints), I'm now leaning toward the much lower effort Palace + 4 sides on my worlds that are planning to make a modest effort at the event.
The exception being my low age camping world that stacks military boost and really wants as many of the grills for the attack boost as possible - it's going for multiple palaces (3, i think = 750 tasks - send help!) and damage to my sanity (which one might question if it existed in the first place for even considering this)