Xenosaur
Well-Known Member
Was targeting 1 store bldg per day, for solid reasons.
Reno/1 up kits avail already thru Orrery
Again, the unique hook....nerfed post launch, with no mention in the announcement
Every player targets something different, and to represent this event as being a nerf is disingenuous. You can have all the solid reasons you want for your game strategy, and I do understand your need for massive amounts of store building inventory items, but you're not thinking about what INNO is trying to do. Let me remind you:
The target market for these events is clear:
New Players, growing their cities - willing to spend money (and do...)
The changes they made facilitates this - and are more constructive to THAT GOAL.
New players and frankly - most players - could care less about Store building fragments or store building kits, if they get anything at all. I have 3 digits of them - and get plenty from the GE, Daily Challenge, etc.
Most new cities are in "game-anabolic" mode, hungry for FP, Goods production and war help - and accordingly...
That's what this event was designed to deliver, and then buffed to make it better. WHICH IT DOES.
INNO removed what most consider event "superfluous" (JUNK), they added more event and game value, they facilitated a way for players to get MORE BUILDINGS to populate the growing cities of new players (and even veterans), if they're interested in doing that.
WHAT'S NOT TO LIKE ABOUT THE CHANGES? Such hostility about being vastly shortchanged? Bah... That's not balanced.
If you're going to focus on a single micro-nerf (change) that doesn't help you as directly as it did - and dismiss the entire bigger picture of what the changes do for 90% of the gamers playing, then you're throwing the baby out with the bathwater.
The changes Inno made are constructive to the event, and the population of players they're targeting to help.
That's what I'm telling them, in a positive way, by the changes they made.
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