Or level high Great Buildings. I'm taking my arc to 140 and it's easy to collect because I can just drop it all right on the arc. Takes 8000+ fp to prime it for 1st/2nd locks so that's 3-4 days of collections covered.
Exactly - necessity is the mother of INVENTion. We're more
INNOVATIVE as a player community than the game "stewards" on solving thorny problems in playing. We create to solve.
This game had better "harmony" as originally designed. Now? They only look tactically at their issues (mostly focused on revenue creation) vs keeping a game balance intact.
I have no problem with game inflation if that's their goal, but corresponding features of the game should keep pace with that. A 10 FP well was right when the game was "born", but not now. A 100 FP well limit isn't right now, either. Paying for 1000 isn't right either.
The game back then had a 10 FP limit on the well to soak up about 50% of the "1 FP/hour" in a day. That's when making 60 or 80 FP a day was a decent amount. I was in awe of cities making 400 FP a day.
People have IA cities now making 1500 FP/day collectables or more with a BG doubling critical buildings - NOT including GbG earnings.
We put up with it, but the game has really lost it's design balance.