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GbG Farming and alliances. Would this help deter it?

CatNik

Member
What if they were to not count the points from sectors that had a siege on it that is more than 90% completed at the top of the hour?
 
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Plain Red Justice

Active Member
I have proposed a fix to GBG that fixes a whole lot of its degeneracies. The fix would be focused about creating a new objective that could spawn at any part of the map instead of just running towards the middle.

1. Make Fortresses 5x more expensive in goods while buffing its progress upgrade by 100x (making Diamond provinces take 16000 advances to conquer) so smaller guilds would actually have a motivation to actually fight tooth and nail for key sectors around it that could sprout from anywhere on the map instead of spending a large portion of a guild's meager goods to gain 4 hours to """farm""" peanut 160 advances from 4 camps at best

2. Nerf province locks from 4 hours to 2 hours

3. Remove the ability to delete buildings.

4. Remove Watchtowers. The fact that Siege camps are 24% capable of reducing attrition means it was designed to increase attrition even with 4 camps (96%). Cheap workarounds for this like a cheap Watchtower to make it 100% defeats the very purpose of making it 24% in the first place. Either spend 3000 guild goods or take the 96%

5. Make a code so that only one or two sectors on the map is 4-5 campable. Remove the guaranteed 3 slots on the middle making them only good for Victory points, adjust the ratios of 3 slots, 2 slots and 1 slot proportionately. It'd be great of 2 slots are scattered across the map and even better, be capable of spawning in beaches. Remove 3 slots from the GBG map

6. Make a GBG champion buff. Every time a 1k LP Diamond guild gets first place:

a. They would receive 3 FP bonus per proc on their earnings on the next season.

b. If they get first again, they would earn 3 more FP (Making the total 16 FP) and 1 more SoH frag per proc.

c. The next 1st place would give them the ability to farm Road to victory frags.

d. For subsequent victories, go back to letter a


This would hopefully stop the degeneracy of intentionally losing LP, make alliances a more intuitive and sincere choice because with this change, people would try to ally with the guild nearest to the Fortress farming area. Duo guilds would now have to rethink their previous no brainer strategy because of a GBG Champion buff that chains. This would convince more people to actually compete and spend/earn guild goods more aggressively allowing for a more colorful competition in FoE
 
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