?? What Great Building are you asking about?So....where's our great building to get us our additional 20%
Maybe she's talking about the 20% att? Honestly IDK...?? What Great Building are you asking about?
If you mean attrition reduction, I highly doubt that's ever going to happen. Such an addition would be counter productive to having a cap available, and the announcement stated it's adjustable. So if they wanted to go back to 100% the most logical move would be to just remove the capSo....where's our great building to get us our additional 20%
We're introducing an adjustable cap starting at 80%, limiting the chance to avoid attrition. We want to keep this adjustable so that we can be responsive to your feedback and data if needed in future.
I highly doubt that the frequency of Diamond rewards has increased, that would be the polar opposite of the direction they've been taking the last few years.On the other hand, the diamond reward in GBG went from 25 to 45 - an 80% increase. And, while I don't have hard numbers for this, it seems to me that the frequency of diamond rewards has increased.
The amount of diamonds per win was increased, but the overall chance of winning diamonds was decreased. The result? You now average about the same amount of diamonds as beforeI highly doubt that the frequency of Diamond rewards has increased, that would be the polar opposite of the direction they've been taking the last few years.
Not if you are getting less hits! And the people that used to get higher hits tend to dime the buildings . And don’t think I’m not getting any hits, I’m definitely over the 500 per day that is 100% attrition. I'm just disappointed in the overall changes as of late. I can fight thru GE5, I am still 1st or 2nd in my hood. Just overall not as fun anymore. The game is (or was) about building and maintaining a city by getting rewards. Farming, fighting (GBG) came later. And to change the GBG 3+ years to such a drag is what I am complaining about!The amount of diamonds per win was increased, but the overall chance of winning diamonds was decreased. The result? You now average about the same amount of diamonds as before
My average amount of fights was also decreased, this in turn decreased my average amount of diamonds. This in turn means less for rushing camps. which in turn means even less fights, which means even less diamonds.The amount of diamonds per win was increased, but the overall chance of winning diamonds was decreased. The result? You now average about the same amount of diamonds as before
And, of course, the solution to this that Inno wants you to do is to buy Diamonds to replace the ones you're not getting now. Just like GE.My average amount of fights was also decreased, this in turn decreased my average amount of diamonds. This in turn means less for rushing camps. which in turn means even less fights, which means even less diamonds.
The number of advances needed to take a sector was increased from 160 to 220 (Volcano map) and the Fortified Guild Command Post increases it further to 286/372/483. This means that fewer sectors need to be taken to max out attrition. Fewer sectors taken means fewer buildings needed. Fewer buildings means fewer diamonds needed for rushing.My average amount of fights was also decreased, this in turn decreased my average amount of diamonds. This in turn means less for rushing camps. which in turn means even less fights, which means even less diamonds.
It is still the same amount of sectors to be taken, now we have 7k camps to build on every outer ring tile, that need 125 diamonds each to be worth building.The number of advances needed to take a sector was increased from 160 to 220 (Volcano map) and the Fortified Guild Command Post increases it further to 286/372/483. This means that fewer sectors need to be taken to max out attrition. Fewer sectors taken means fewer buildings needed. Fewer buildings means fewer diamonds needed for rushing.
It is working backwards on meAnd, of course, the solution to this that Inno wants you to do is to buy Diamonds to replace the ones you're not getting now. Just like GE.
Changing it *to* such a drag? It was much more of a drag before lol. I don't know about you, but clicking autobattle aimlessly for hours on end isn't fun. At least now it requires a bit of strategy and cooperation with your guildmates.Not if you are getting less hits! And the people that used to get higher hits tend to dime the buildings . And don’t think I’m not getting any hits, I’m definitely over the 500 per day that is 100% attrition. I'm just disappointed in the overall changes as of late. I can fight thru GE5, I am still 1st or 2nd in my hood. Just overall not as fun anymore. The game is (or was) about building and maintaining a city by getting rewards. Farming, fighting (GBG) came later. And to change the GBG 3+ years to such a drag is what I am complaining about!
And, of course, the solution to this that Inno wants you to do is to buy Diamonds to replace the ones you're not getting now. Just like G
It’s a drag to work on these sectors,on and on. Seems like I’m clicking the same as before but not getting anywhere!Changing it *to* such a drag? It was much more of a drag before lol. I don't know about you, but clicking autobattle aimlessly for hours on end isn't fun. At least now it requires a bit of strategy and cooperation with your guildmates.
The number of sectors hasn't changed but are you capturing the same number of them as before? If you are taking the same amount of sectors then the total number of battles has increased (perhaps more than 2X). There is no evidence that suggests the ratio of diamonds to fights (1 diamond per 4 fights) has changed. So, lots more fights means lots more diamonds. Are the increased fights enough to offset the increased cost to rush buildings? I don't know. Nobody has shared any data one way or the other.It is still the same amount of sectors to be taken, now we have 7k camps to build on every outer ring tile, that need 125 diamonds each to be worth building.