1. GvG Improvements Update

    Hello Queens and Kings,
    First up, we wanted to thank you once again for taking the time to continue to contribute your feedback on the upcoming changes to Forge of Empires, especially in relation to Guild Battlegrounds.
    For the detailed description of the upcoming changes, please see the details here.
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  3. Changelog 1.157

    Hello Queens and Kings,
    The update to 1.157 will take place on Wed, July 24, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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Guild vs Guild Improvements

Discussion in 'Announcements' started by Panacea, Jul 9, 2019.

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  1. Panacea

    Panacea FOE Team Community Manager

    Joined:
    Mar 21, 2013
    Hey everyone,

    First up, we wanted to thank you once again for taking the time to continue to contribute your feedback on the upcoming changes to Forge of Empires, especially in relation to Guild Battlegrounds. You will remember that during the announcement of the Guild Battlegrounds, we stated that we'd be putting some effort into improving Guild vs. Guild (GvG) as well. We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.

    Additional Recalculation Timers
    Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. Within this the Guild Power, Guild Ranking, GvG Support Pool bonus and sector protection will be recalculated. However, Guild Level, HQ relocation and GvG Sector freedom grants will remain on a 24-hour timer.

    With this we hope to improve the issues we have with lag around the recalculations, as well as increase the GvG participation by opening accessibility of the feature not only to those who are available during the recalculation time each day.

    Removal of Bronze Age Units
    We will no longer allow the usage of bronze age units to be used on the All Age Map in GvG. With this, we hope to address the usage of Spear fighters in GvG and push the feature towards a much fairer and competitive experience when battling for a sector.

    Reduce Point Farming Profitability
    To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age.

    Confirmation Checkboxes
    To improve the overall user experience and enable people to quickly place siege and defensive armies, we'll add a "never see this again" checkbox. This also makes the overall experience more consistent with other aspects of Forge of Empires and gives you the benefit of being able to interact with GvG faster without having to spend time needlessly clicking away message windows.

    Camera Focus
    Another small tweak we want to make to the user experience is the camera focus. When entering the GvG window, the camera will now automatically be centered on the sector that you last interacted with during your current session.

    Bug Fixes
    Finally, we plan to address several bug fixes specifically impacting GvG, to improve the quality of the feature. These bugfixes will be detailed in future changelogs.

    As always, we'd love to hear your feedback, so please leave any comments or concerns HERE. We're hoping with your help, we can shape these improvements to achieve an overall better experience for all who participate in GvG.

    Many thanks,

    Your Forge of Empires Team
     

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