DeletedUser10992
I would like to make a proposal to reduce the number of sectors a guild can have under protection to say 2 or 20% of holdings whichever is higher and if an attack is launched from a guild HQ it looses its protection
current system has restricted, for the most part, GvG combat to about 20 minutes of the entire day, allowing players to invade a guild, "rebubble" when the clock resets and then its done. while I agree with some level of protection I feel it has moved from a game tactic to a abuse of the system not allowing a guild to launch a retal strike except in those 20 minutes around the game clock change.
I propose a max of 2 sectors or 20 % of sector holdings that can be under protection at one time and if an attack is launched from a guild HQ that sector should loose its protection
do not see any way to abuse this system, in fact it would eliminate what I feel has become an abuse
in conclusion I think a change of this nature would expand game play beyond the immediate time around when the game clock changes
current system has restricted, for the most part, GvG combat to about 20 minutes of the entire day, allowing players to invade a guild, "rebubble" when the clock resets and then its done. while I agree with some level of protection I feel it has moved from a game tactic to a abuse of the system not allowing a guild to launch a retal strike except in those 20 minutes around the game clock change.
I propose a max of 2 sectors or 20 % of sector holdings that can be under protection at one time and if an attack is launched from a guild HQ that sector should loose its protection
do not see any way to abuse this system, in fact it would eliminate what I feel has become an abuse
in conclusion I think a change of this nature would expand game play beyond the immediate time around when the game clock changes